Player Matchup

Yu Huang
Yu Huang
FiveBgpMk
Yu Huang
Level 28
God Stats
3W - 0L
1,784 SR
Queue Stats
6W - 5L
1,563 Elo+
Party 1
King Arthur
King Arthur
J-_-BlackZz
King Arthur
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,681 Elo+
Party 1
Chernobog
Chernobog
RunCoffeeRun
Chernobog
Level 33
God Stats
6W - 4L
1,688 SR
Queue Stats
165W - 79L
1,650 Elo+
Party 1
Ymir
Ymir
SUJIru
Ymir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
banidordenoobs
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,666 Elo+
Party 1
Team Averages
Level 19
1,594 SR
1,612 Elo+

VS

Team Averages
Level 114
1,449 SR
1,453 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Falcom_01
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 181L
1,357 Elo+
Solo
Cthulhu
Cthulhu
Joezle
Cthulhu
Level 84
God Stats
6W - 2L
1,550 SR
Queue Stats
41W - 30L
1,427 Elo+
Solo
Rama
Rama
Marcoster58
Rama
Level 148
God Stats
9W - 8L
1,345 SR
Queue Stats
76W - 36L
1,536 Elo+
Party 2
Hun Batz
Hun Batz
iTz_Fale
Hun Batz
Level 126
God Stats
0W - 2L
1,348 SR
Queue Stats
80W - 75L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FiveBgpMk
Yu Huang
13
5 / 2 / 4
7,717
594
7,972
8,344
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
J-_-BlackZz
King Arthur
12
2 / 0 / 5
7,184
553
5,334
8,866
6,062
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
RunCoffeeRun
Chernobog
13
4 / 1 / 2
7,574
583
10,912
12,129
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
SUJIru
Ymir
11
0 / 0 / 3
6,439
495
1,903
4,804
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 4
7,428
571
7,943
7,363
2,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 1
5,817
447
3,173
9,021
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
Falcom_01
Tiamat
10
1 / 5 / 0
6,159
474
4,857
8,901
5,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Joezle
Cthulhu
10
1 / 3 / 0
6,531
502
5,580
10,539
6,672
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 1 / 0
6,364
490
4,872
11,192
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
iTz_Fale
Hun Batz
11
1 / 4 / 3
6,522
502
6,991
13,092
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
4
4
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
L
Tiamat
Falcom_01
Tiamat
1
5
0
0.2
W
Yu Huang
FiveBgpMk
Yu Huang
5
2
4
3.5
W
King Arthur
J-_-BlackZz
King Arthur
2
0
5
4.5
L
Cthulhu
Joezle
Cthulhu
1
3
0
0.33
L
1
1
0
1
W
Chernobog
RunCoffeeRun
Chernobog
4
1
2
5
W
Ymir
SUJIru
Ymir
0
0
3
1.5
W
3
1
4
5
L
Hun Batz
iTz_Fale
Hun Batz
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
25,473
41,506
Taken
52,745
19,778
Mitigated
27,411
14,771
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,173
429
0
2,238
9,021
7,026
0
2,945
6,076
17,981
0
L
Tiamat
Falcom_01
Tiamat
4,857
228
0
1,638
8,901
5,110
0
6,530
2,371
35,852
0
W
Yu Huang
FiveBgpMk
Yu Huang
7,972
1,396
0
1,453
8,344
3,642
956
3,587
4,713
55,772
0
W
King Arthur
J-_-BlackZz
King Arthur
5,334
1,262
0
2,144
8,866
6,062
174
3,665
4,665
0
32,508
L
Cthulhu
Joezle
Cthulhu
5,580
438
0
3,258
10,539
6,672
0
2,792
7,747
32,707
0
L
4,872
3,848
0
5,322
11,192
3,506
0
575
10,617
0
50,315
W
Chernobog
RunCoffeeRun
Chernobog
10,912
7,180
0
7,282
12,129
4,239
483
1,733
10,396
0
60,221
W
Ymir
SUJIru
Ymir
1,903
433
0
1,110
4,804
3,061
280
1,566
3,238
13,816
0
W
7,943
552
0
2,782
7,363
2,774
0
2,399
4,884
54,526
0
L
Hun Batz
iTz_Fale
Hun Batz
6,991
2,607
0
3,580
13,092
5,097
0
4,976
8,116
0
41,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,342
Gold Earned
31,393
375
Minions Killed
318
0
Camps Cleared
0
1,311,086
Distance Traveled
1,142,368
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,817
447
27
2
0
258,147
2
L
Tiamat
6,159
474
72
6
0
228,688
1
W
Yu Huang
7,717
594
108
8
0
239,922
0
W
King Arthur
7,184
553
55
4
0
265,711
3
L
Cthulhu
6,531
502
68
5
0
165,582
3
L
Rama
6,364
490
80
6
0
220,524
5
W
Chernobog
7,574
583
84
6
0
267,111
3
W
Ymir
6,439
495
28
2
0
252,123
0
W
He Bo
7,428
571
100
8
0
286,219
0
L
Hun Batz
6,522
502
71
5
0
269,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role