Player Matchup

Neith
Neith
BAWS_Qc_DUG
Neith
Level 66
God Stats
6W - 24L
1,258 SR
Queue Stats
38W - 70L
1,221 Elo+
Party 1
Nu Wa
Nu Wa
Francisco Jr689
Nu Wa
Level 145
God Stats
188W - 227L
1,533 SR
Queue Stats
210W - 265L
1,447 Elo+
Solo
Ymir
Ymir
vinnymerc11
Ymir
Level 34
God Stats
1W - 5L
1,500 SR
Queue Stats
31W - 54L
1,310 Elo+
Party 1
Team Averages
Level 82
1,430 SR
1,326 Elo+

VS

Team Averages
Level 61
1,549 SR
1,406 Elo+
Da Ji
Da Ji
Suki7988
Da Ji
Level 47
God Stats
0W - 1L
1,851 SR
Queue Stats
55W - 71L
1,474 Elo+
Party 2
Sol
Sol
XXxbaglexXX
Sol
Level 66
God Stats
1W - 4L
1,295 SR
Queue Stats
103W - 170L
1,295 Elo+
Solo
Kuzenbo
Kuzenbo
swt_waylon
Kuzenbo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
10,407
743
13,049
11,043
5,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 5
10,721
766
20,328
5,227
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 10
10,268
733
6,437
11,462
13,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Suki7988
Da Ji
15
2 / 3 / 2
9,613
687
9,934
14,015
6,044
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
8,438
603
7,211
15,301
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
swt_waylon
Kuzenbo
14
1 / 2 / 2
9,705
693
5,349
19,006
28,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
9
Kills
4
4
Deaths
10
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
4
0
5
6.5
L
Da Ji
Suki7988
Da Ji
2
3
2
1
L
1
5
0
0.2
L
Kuzenbo
swt_waylon
Kuzenbo
1
2
2
1
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,814
Damage
22,494
27,732
Taken
48,322
21,035
Mitigated
39,254
6,620
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,049
6,804
0
1,938
11,043
5,041
776
4,888
6,155
0
43,705
W
20,328
12,467
925
1,907
5,227
2,112
849
1,975
3,252
67,781
0
L
Da Ji
Suki7988
Da Ji
9,934
1,857
0
495
14,015
6,044
0
7,539
6,476
0
51,637
L
7,211
1,036
0
5,372
15,301
4,440
0
8,860
6,441
43,302
0
L
Kuzenbo
swt_waylon
Kuzenbo
5,349
1,144
0
3,423
19,006
28,770
0
10,526
8,480
40,112
0
W
6,437
1,572
0
1,850
11,462
13,882
98
5,776
5,686
15,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,396
Gold Earned
27,756
183
Minions Killed
196
0
Camps Cleared
0
742,801
Distance Traveled
729,248
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,407
743
62
4
0
219,229
0
W
Nu Wa
10,721
766
98
7
0
252,500
2
L
Da Ji
9,613
687
70
5
0
258,863
4
L
Sol
8,438
603
75
5
0
207,832
2
L
Kuzenbo
9,705
693
51
4
0
262,553
2
W
Ymir
10,268
733
23
2
0
271,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role