Player Matchup

Hachiman
Hachiman
ESQuiet
Hachiman
Level 80
God Stats
10W - 13L
1,471 SR
Queue Stats
80W - 129L
1,326 Elo+
Party 1
Ra
Ra
Entharos
Ra
Level 129
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo
Maui
Maui
GShinigami
Maui
Level 100
God Stats
0W - 2L
1,264 SR
Queue Stats
69W - 107L
1,306 Elo+
Party 1
Team Averages
Level 103
1,409 SR
1,367 Elo+

VS

Team Averages
Level 111
1,611 SR
1,592 Elo+
Gilgamesh
Gilgamesh
Desertapir
Gilgamesh
Level 144
God Stats
9W - 7L
1,612 SR
Queue Stats
224W - 166L
1,585 Elo+
Party 2
Sol
Sol
Fulminantboot96
Sol
Level 42
God Stats
2W - 3L
1,546 SR
Queue Stats
173W - 113L
1,585 Elo+
Party 2
Ishtar
Ishtar
Luigi000
Ishtar
Level 146
God Stats
32W - 18L
1,676 SR
Queue Stats
214W - 155L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ESQuiet
Hachiman
15
2 / 3 / 2
9,436
726
12,338
16,464
7,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 3
8,274
636
6,539
11,324
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 1
9,238
711
6,709
17,707
20,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Desertapir
Gilgamesh
15
3 / 1 / 8
10,760
828
14,009
17,481
18,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 1 / 8
9,999
769
12,286
7,426
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
Luigi000
Ishtar
16
6 / 2 / 4
10,495
807
12,073
11,363
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
11
11
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Desertapir
Gilgamesh
3
1
8
7
L
Hachiman
ESQuiet
Hachiman
2
3
2
1
L
0
5
3
0.3
W
2
1
8
6
L
2
3
1
0.83
W
Ishtar
Luigi000
Ishtar
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,586
Damage
38,368
45,495
Taken
36,270
33,589
Mitigated
27,097
11,635
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Desertapir
Gilgamesh
14,009
2,670
2,540
2,649
17,481
18,410
369
6,393
11,088
9,767
30,566
L
Hachiman
ESQuiet
Hachiman
12,338
7,110
0
5,132
16,464
7,485
0
5,384
11,080
0
52,088
L
6,539
755
1,432
2,194
11,324
5,253
0
3,326
7,998
34,660
0
W
12,286
3,698
0
1,921
7,426
3,573
759
2,190
5,236
39,702
2,738
L
6,709
1,722
0
2,877
17,707
20,851
0
7,065
10,642
13,833
0
W
Ishtar
Luigi000
Ishtar
12,073
7,031
0
4,941
11,363
5,114
1,994
4,805
6,558
0
55,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,948
Gold Earned
31,254
145
Minions Killed
177
0
Camps Cleared
0
716,011
Distance Traveled
752,357
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,760
828
41
3
0
256,088
6
L
Hachiman
9,436
726
71
5
0
239,225
0
L
Ra
8,274
636
58
4
0
233,841
2
W
Sol
9,999
769
59
5
0
249,057
5
L
Maui
9,238
711
16
1
0
242,945
3
W
Ishtar
10,495
807
77
6
0
247,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role