Player Matchup

Ishtar
Ishtar
BootFartknocker
Ishtar
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,398 Elo+
Party 1
Set
Set
BustibleLemon
Set
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,480 Elo+
Solo
Yu Huang
Yu Huang
Lithelephant
Yu Huang
Level 117
God Stats
1W - 1L
1,456 SR
Queue Stats
17W - 22L
1,476 Elo+
Party 1
Anhur
Anhur
RIdotO
Anhur
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 82L
1,441 Elo+
Solo
Merlin
Merlin
tyranyx
Merlin
Level 155
God Stats
0W - 1L
1,717 SR
Queue Stats
36W - 49L
1,443 Elo+
Solo
Team Averages
Level 121
1,535 SR
1,448 Elo+

VS

Team Averages
Level 106
1,526 SR
1,447 Elo+
Morgan Le Fay
Morgan Le Fay
Fireball7cat
Morgan Le Fay
Level 129
God Stats
3W - 2L
1,507 SR
Queue Stats
85W - 91L
1,452 Elo+
Solo
Persephone
Persephone
Morttizz
Persephone
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,413 Elo+
Solo
Xing Tian
Xing Tian
Vamprex
Xing Tian
Level 104
God Stats
2W - 0L
1,753 SR
Queue Stats
33W - 36L
1,453 Elo+
Solo
Janus
Janus
WHERE_AM_I_HA_HA
Janus
Level 125
God Stats
3W - 2L
1,367 SR
Queue Stats
219W - 211L
1,442 Elo+
Solo
Skadi
Skadi
warchiefthunder
Skadi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 117L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 3
8,303
593
5,140
16,973
7,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 7 / 4
9,869
705
9,264
18,314
20,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Yu Huang
Lithelephant
Yu Huang
17
2 / 6 / 7
9,574
684
13,467
14,743
6,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
RIdotO
Anhur
16
1 / 5 / 3
8,681
620
5,744
15,321
6,497
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
tyranyx
Merlin
18
3 / 4 / 2
10,420
744
14,034
11,015
5,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fireball7cat
Morgan Le Fay
19
8 / 1 / 19
11,380
813
19,972
11,849
6,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
Morttizz
Persephone
17
6 / 3 / 16
11,084
792
11,461
10,137
4,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Vamprex
Xing Tian
18
3 / 3 / 24
11,497
821
7,805
25,138
34,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
6 / 3 / 14
10,725
766
18,350
8,799
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 1 / 17
11,463
819
14,288
10,765
5,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
121
10
Kills
31
31
Deaths
11
19
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
4
7
4
0.86
W
Morgan Le Fay
Fireball7cat
Morgan Le Fay
8
1
19
17.5
L
Yu Huang
Lithelephant
Yu Huang
2
6
7
0.92
W
Persephone
Morttizz
Persephone
6
3
16
4.67
L
Anhur
RIdotO
Anhur
1
5
3
0.5
W
Xing Tian
Vamprex
Xing Tian
3
3
24
5
W
6
3
14
4.33
L
Merlin
tyranyx
Merlin
3
4
2
1
W
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,649
Damage
71,876
76,366
Taken
66,688
47,285
Mitigated
56,433
17,804
Healing
32,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,140
2,164
1,139
1,777
16,973
7,469
0
12,556
4,417
0
16,766
L
9,264
3,095
769
3,441
18,314
20,704
0
11,770
6,544
0
18,735
W
Morgan Le Fay
Fireball7cat
Morgan Le Fay
19,972
1,854
3,099
4,167
11,849
6,881
1,932
6,175
5,674
47,118
0
L
Yu Huang
Lithelephant
Yu Huang
13,467
615
1,138
1,931
14,743
6,855
0
11,435
3,308
28,462
0
W
Persephone
Morttizz
Persephone
11,461
1,191
3,302
3,704
10,137
4,955
541
5,303
4,831
21,932
0
L
Anhur
RIdotO
Anhur
5,744
2,304
1,469
3,179
15,321
6,497
0
12,930
2,391
0
12,946
W
Xing Tian
Vamprex
Xing Tian
7,805
726
2,141
7,174
25,138
34,377
416
7,695
17,443
17,641
0
W
18,350
563
1,328
1,481
8,799
4,662
1,042
2,956
5,843
28,947
0
L
Merlin
tyranyx
Merlin
14,034
266
1,443
1,518
11,015
5,760
0
8,897
2,118
29,769
0
W
14,288
4,296
3,212
3,319
10,765
5,558
2,939
5,370
5,395
0
24,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,847
Gold Earned
56,149
134
Minions Killed
156
0
Camps Cleared
0
1,119,140
Distance Traveled
1,370,281
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,303
593
31
2
0
175,454
1
L
Set
9,869
705
10
1
0
248,747
0
W
Morgan Le Fay
11,380
813
51
4
0
288,744
4
L
Yu Huang
9,574
684
29
2
0
244,607
0
W
Persephone
11,084
792
34
2
0
207,375
0
L
Anhur
8,681
620
20
1
0
226,995
0
W
Xing Tian
11,497
821
15
1
0
294,309
2
W
Janus
10,725
766
30
2
0
257,070
0
L
Merlin
10,420
744
44
3
0
223,337
0
W
Skadi
11,463
819
26
2
0
322,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role