Player Matchup

Horus
Horus
Hunτer
Horus
Level 157
God Stats
3W - 2L
1,625 SR
Queue Stats
80W - 78L
1,596 Elo+
Party 3
Bakasura
Bakasura
Jackson8739
Bakasura
Level 129
God Stats
20W - 19L
1,562 SR
Queue Stats
207W - 199L
1,627 Elo+
Party 2
Ishtar
Ishtar
Laneswitch
Ishtar
Level 108
God Stats
48W - 49L
1,611 SR
Queue Stats
306W - 300L
1,581 Elo+
Solo
Merlin
Merlin
Metallic37
Merlin
Level 145
God Stats
4W - 2L
1,683 SR
Queue Stats
111W - 112L
1,598 Elo+
Party 3
Amaterasu
Amaterasu
algebro
Amaterasu
Level 107
God Stats
4W - 2L
1,455 SR
Queue Stats
23W - 24L
1,514 Elo+
Party 2
Team Averages
Level 129
1,587 SR
1,583 Elo+

VS

Team Averages
Level 128
1,518 SR
1,558 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Blarga
Sol
Level 146
God Stats
1W - 3L
1,574 SR
Queue Stats
94W - 86L
1,583 Elo+
Solo
Maui
Maui
IggyM70
Maui
Level 136
God Stats
13W - 3L
1,685 SR
Queue Stats
251W - 233L
1,560 Elo+
Party 1
Loki
Loki
PiXlVertigo
Loki
Level 77
God Stats
0W - 2L
1,302 SR
Queue Stats
116W - 103L
1,593 Elo+
Party 1
Cu Chulainn
Cu Chulainn
vSpoookii
Cu Chulainn
Level 121
God Stats
3W - 6L
1,530 SR
Queue Stats
225W - 203L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hunτer
Horus
14
3 / 0 / 12
9,863
493
8,560
18,311
21,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Jackson8739
Bakasura
19
9 / 2 / 7
11,546
577
20,201
21,473
11,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ishtar
Laneswitch
Ishtar
18
2 / 1 / 4
10,628
531
11,906
15,188
7,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Metallic37
Merlin
16
4 / 3 / 5
10,236
512
13,452
13,752
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
algebro
Amaterasu
18
2 / 1 / 6
11,192
560
10,035
18,615
19,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
18
4 / 5 / 2
11,076
554
20,776
20,340
11,137
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
Blarga
Sol
16
1 / 2 / 0
9,707
485
14,835
14,145
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Maui
IggyM70
Maui
11
1 / 6 / 2
8,738
437
6,066
23,636
21,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 3
8,773
439
9,174
15,957
5,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
vSpoookii
Cu Chulainn
15
0 / 3 / 1
9,979
499
12,400
14,714
15,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
20
Kills
7
7
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
5
2
1
L
Sol
Blarga
Sol
1
2
0
0.5
W
Horus
Hunτer
Horus
3
0
12
9
L
Maui
IggyM70
Maui
1
6
2
0.33
W
Bakasura
Jackson8739
Bakasura
9
2
7
6.25
W
Ishtar
Laneswitch
Ishtar
2
1
4
4
W
Merlin
Metallic37
Merlin
4
3
5
2.17
L
1
4
3
0.63
W
Amaterasu
algebro
Amaterasu
2
1
6
5
L
Cu Chulainn
vSpoookii
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,154
Damage
63,251
87,339
Taken
88,792
66,087
Mitigated
60,437
34,360
Healing
31,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
20,776
2,791
559
9,864
20,340
11,137
770
7,484
12,218
120,402
0
L
Sol
Blarga
Sol
14,835
6,162
0
7,693
14,145
6,313
37
0
13,160
89,770
13,700
W
Horus
Hunτer
Horus
8,560
3,291
5,243
6,647
18,311
21,476
63
10,815
7,496
0
22,891
L
Maui
IggyM70
Maui
6,066
1,416
0
4,418
23,636
21,430
0
3,332
17,960
24,400
1,858
W
Bakasura
Jackson8739
Bakasura
20,201
10,835
0
4,656
21,473
11,938
544
7,924
13,549
0
98,630
W
Ishtar
Laneswitch
Ishtar
11,906
6,307
0
7,008
15,188
7,065
2,095
8,420
6,768
0
104,614
W
Merlin
Metallic37
Merlin
13,452
1,510
0
988
13,752
6,480
0
11,142
2,610
93,304
0
L
9,174
2,818
0
5,936
15,957
5,825
0
2,423
12,797
0
69,839
W
Amaterasu
algebro
Amaterasu
10,035
4,859
0
9,818
18,615
19,128
547
2,188
16,427
0
84,303
L
Cu Chulainn
vSpoookii
Cu Chulainn
12,400
2,905
0
2,831
14,714
15,732
0
213
14,092
0
86,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
48,273
657
Minions Killed
653
0
Camps Cleared
0
2,025,542
Distance Traveled
1,918,031
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,076
554
206
10
0
370,153
3
L
Sol
9,707
485
169
8
0
364,966
4
W
Horus
9,863
493
15
1
0
437,941
7
L
Maui
8,738
437
25
1
0
359,787
10
W
Bakasura
11,546
577
156
8
0
480,735
4
W
Ishtar
10,628
531
167
8
0
345,099
4
W
Merlin
10,236
512
156
8
0
350,219
2
L
Loki
8,773
439
100
5
0
438,743
8
W
Amaterasu
11,192
560
163
8
0
411,548
3
L
Cu Chulainn
9,979
499
153
8
0
384,382
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role