Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Legendarypurt15
Merlin
Level 105
God Stats
100W - 128L
1,450 SR
Queue Stats
118W - 153L
1,347 Elo+
Solo
Jormungandr
Jormungandr
TacoGod97
Jormungandr
Level 49
God Stats
1W - 3L
1,261 SR
Queue Stats
10W - 20L
1,463 Elo+
Solo
Team Averages
Level 94
1,404 SR
1,436 Elo+

VS

Team Averages
Level 111
1,437 SR
1,491 Elo+
Hercules
Hercules
NO_hop3zZz
Hercules
Level 107
God Stats
1W - 0L
1,297 SR
Queue Stats
46W - 83L
1,287 Elo+
Solo
Merlin
Merlin
crunchysock9
Merlin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 56L
1,622 Elo+
Party 1
Loki
Loki
hammertime2418
Loki
Level 108
God Stats
4W - 2L
1,516 SR
Queue Stats
64W - 54L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 4 / 0
6,214
621
4,723
12,262
11,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 5 / 2
7,156
716
5,736
8,058
3,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
TacoGod97
Jormungandr
11
1 / 2 / 1
7,633
763
4,715
10,693
7,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NO_hop3zZz
Hercules
11
0 / 1 / 9
7,131
713
4,795
8,927
7,940
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
14
4 / 1 / 7
7,946
795
9,083
4,795
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 1 / 4
8,311
831
12,424
6,504
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
11
11
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
0
0.25
L
1
5
2
0.4
W
Hercules
NO_hop3zZz
Hercules
0
1
9
4.5
L
Jormungandr
TacoGod97
Jormungandr
1
2
1
0.75
W
Merlin
4
1
7
7.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,174
Damage
26,302
31,013
Taken
20,226
22,280
Mitigated
12,891
2,713
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,723
1,001
0
1,263
12,262
11,373
0
3,104
9,158
0
19,330
L
5,736
1,007
0
585
8,058
3,001
0
2,332
5,726
24,509
0
W
Hercules
NO_hop3zZz
Hercules
4,795
2,288
512
2,438
8,927
7,940
373
4,262
4,294
0
13,969
L
Jormungandr
TacoGod97
Jormungandr
4,715
1,759
0
865
10,693
7,906
0
3,695
6,998
15,969
0
W
Merlin
9,083
1,255
198
918
4,795
2,036
711
2,638
2,157
34,008
0
W
12,424
5,278
0
579
6,504
2,915
0
3,628
2,686
0
36,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,003
Gold Earned
23,388
99
Minions Killed
105
0
Camps Cleared
0
494,396
Distance Traveled
581,123
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,214
621
26
3
0
173,580
4
L
Merlin
7,156
716
45
5
0
148,969
4
W
Hercules
7,131
713
18
2
0
196,488
2
L
Jormungandr
7,633
763
28
3
0
171,847
2
W
Merlin
7,946
795
44
4
0
178,713
3
W
Loki
8,311
831
43
4
0
205,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role