Player Matchup

Cerberus
Cerberus
Feign-Master224
Cerberus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,256 Elo+
Solo
Hades
Hades
UrNot_Jbrehm
Hades
Level 66
God Stats
12W - 11L
1,454 SR
Queue Stats
108W - 168L
1,302 Elo+
Party 3
Tyr
Tyr
YourAMadSimp
Tyr
Level 87
God Stats
8W - 8L
1,624 SR
Queue Stats
298W - 390L
1,324 Elo+
Party 3
Hel
Hel
darkstage449
Hel
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,041 Elo+
Party 3
Ne Zha
Ne Zha
ricardoVV1
Ne Zha
Level 83
God Stats
15W - 14L
1,476 SR
Queue Stats
267W - 328L
1,330 Elo+
Solo
Team Averages
Level 55
1,511 SR
1,251 Elo+

VS

Team Averages
Level 50
1,485 SR
1,269 Elo+
Yemoja
Yemoja
KasaiStar
Yemoja
Level 48
God Stats
2W - 1L
1,633 SR
Queue Stats
78W - 107L
1,318 Elo+
Party 2
Izanami
Izanami
MsTsuki_oh
Izanami
Level 12
God Stats
6W - 3L
1,519 SR
Queue Stats
7W - 5L
1,249 Elo+
Party 1
Amaterasu
Amaterasu
YumeTensei
Amaterasu
Level 86
God Stats
6W - 9L
1,343 SR
Queue Stats
166W - 177L
1,288 Elo+
Party 2
Pele
Pele
ani_foreign
Pele
Level 35
God Stats
1W - 1L
1,147 SR
Queue Stats
4W - 17L
1,029 Elo+
Solo
Hades
Hades
lIlRANlIl
Hades
Level 68
God Stats
3W - 0L
1,783 SR
Queue Stats
119W - 99L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
0 / 2 / 1
8,963
407
6,764
20,943
21,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 8 / 1
10,078
458
9,242
18,162
9,709
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 0 / 1
11,478
522
14,129
18,412
20,957
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 4 / 0
7,764
353
5,761
10,151
6,618
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
ricardoVV1
Ne Zha
18
3 / 4 / 4
11,110
505
8,931
17,171
8,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KasaiStar
Yemoja
16
0 / 1 / 4
10,545
479
5,596
17,487
19,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
MsTsuki_oh
Izanami
17
3 / 1 / 1
10,958
498
10,999
20,194
8,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
YumeTensei
Amaterasu
17
1 / 3 / 7
11,725
533
11,239
19,592
17,605
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 3 / 3
12,717
578
17,297
21,002
9,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
lIlRANlIl
Hades
17
4 / 2 / 4
10,661
485
10,831
16,877
8,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
18
18
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
2
1
0.25
W
Yemoja
KasaiStar
Yemoja
0
1
4
2
W
Izanami
MsTsuki_oh
Izanami
3
1
1
3.5
L
3
8
1
0.44
L
3
0
1
3.5
W
Amaterasu
YumeTensei
Amaterasu
1
3
7
1.5
W
10
3
3
3.83
L
0
4
0
0
W
Hades
lIlRANlIl
Hades
4
2
4
3
L
Ne Zha
ricardoVV1
Ne Zha
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,827
Damage
55,962
84,839
Taken
95,152
67,405
Mitigated
64,088
23,218
Healing
30,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,764
809
0
4,627
20,943
21,954
0
4,051
16,892
52,775
0
W
Yemoja
KasaiStar
Yemoja
5,596
2,291
4,779
3,809
17,487
19,919
1,436
7,266
10,221
36,710
8,699
W
Izanami
MsTsuki_oh
Izanami
10,999
7,393
0
7,644
20,194
8,196
1,129
7,326
12,438
0
123,088
L
9,242
533
0
4,905
18,162
9,709
861
5,386
12,776
60,723
0
L
14,129
2,735
0
6,109
18,412
20,957
396
2,259
16,153
92
88,935
W
Amaterasu
YumeTensei
Amaterasu
11,239
5,799
1,642
3,666
19,592
17,605
0
2,017
17,575
0
69,918
W
17,297
5,152
0
2,030
21,002
9,563
0
3,032
17,970
0
135,442
L
5,761
712
1,384
3,567
10,151
6,618
1,044
1,457
8,694
28,267
0
W
Hades
lIlRANlIl
Hades
10,831
1,111
896
5,574
16,877
8,805
532
4,765
12,112
71,551
441
L
Ne Zha
ricardoVV1
Ne Zha
8,931
2,351
0
2,626
17,171
8,167
0
2,197
14,974
0
93,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,393
Gold Earned
56,606
513
Minions Killed
586
0
Camps Cleared
0
1,873,286
Distance Traveled
2,053,548
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,963
407
112
5
0
366,758
6
W
Yemoja
10,545
479
70
3
0
325,577
1
W
Izanami
10,958
498
157
7
0
380,285
1
L
Hades
10,078
458
94
4
0
290,650
1
L
Tyr
11,478
522
133
6
0
479,411
1
W
Amaterasu
11,725
533
117
5
0
453,683
2
W
Pele
12,717
578
156
7
0
487,955
1
L
Hel
7,764
353
44
2
0
325,397
0
W
Hades
10,661
485
86
4
0
406,048
0
L
Ne Zha
11,110
505
130
6
0
411,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role