Player Matchup

Izanami
Izanami
Ashayunii
Izanami
Level 160
God Stats
1W - 2L
1,583 SR
Queue Stats
182W - 199L
1,544 Elo+
Party 2
Eset
Eset
Darkknight3980
Eset
Level 147
God Stats
6W - 4L
1,685 SR
Queue Stats
269W - 279L
1,573 Elo+
Solo
Cupid
Cupid
MusicOMasquerade
Cupid
Level 158
God Stats
1W - 3L
1,596 SR
Queue Stats
92W - 100L
1,557 Elo+
Party 2
Tiamat
Tiamat
RavenShadow
Tiamat
Level 147
God Stats
1W - 3L
1,450 SR
Queue Stats
260W - 263L
1,578 Elo+
Solo
Kuzenbo
Kuzenbo
thenerdsamuraii
Kuzenbo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,531 Elo+
Solo
Team Averages
Level 152
1,563 SR
1,556 Elo+

VS

Team Averages
Level 135
1,688 SR
1,585 Elo+
Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
ALt The Kid
Shiva
Level 160
God Stats
3W - 1L
1,597 SR
Queue Stats
659W - 410L
1,621 Elo+
Party 1
Khepri
Khepri
CelestialDSims
Khepri
Level 137
God Stats
6W - 1L
1,839 SR
Queue Stats
513W - 328L
1,613 Elo+
Party 1
Hachiman
Hachiman
HirezMez
Hachiman
Level 82
God Stats
6W - 0L
1,988 SR
Queue Stats
483W - 357L
1,676 Elo+
Party 1
Zhong Kui
Zhong Kui
swiggityswoog
Zhong Kui
Level 156
God Stats
4W - 1L
1,516 SR
Queue Stats
229W - 235L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashayunii
Izanami
18
4 / 6 / 8
11,352
710
17,110
16,967
7,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
2 / 7 / 7
10,426
652
9,932
13,799
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 5 / 6
10,794
675
12,589
15,524
6,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
14
1 / 5 / 4
9,156
572
11,123
14,836
8,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 4 / 8
11,023
689
10,374
34,477
46,574
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
4 / 6 / 11
10,571
661
10,864
16,784
16,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 15
10,841
678
14,166
23,774
29,862
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
2 / 1 / 18
11,078
692
9,013
14,955
17,604
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
HirezMez
Hachiman
20
13 / 3 / 13
12,612
788
38,544
16,461
10,508
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
swiggityswoog
Zhong Kui
19
4 / 2 / 17
11,355
710
18,087
12,514
14,410
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
101
13
Kills
27
27
Deaths
15
33
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
6
11
1.58
W
4
3
15
3.83
L
Izanami
Ashayunii
Izanami
4
6
8
1.33
W
2
1
18
11
L
2
7
7
0.79
W
Hachiman
HirezMez
Hachiman
13
3
13
6.5
L
5
5
6
1.6
L
Tiamat
1
5
4
0.6
W
Zhong Kui
swiggityswoog
Zhong Kui
4
2
17
6.25
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,128
Damage
90,674
95,603
Taken
84,488
74,859
Mitigated
88,831
38,059
Healing
29,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,864
1,333
3,334
2,612
16,784
16,447
1,179
3,889
12,895
0
17,756
W
14,166
1,205
1,402
5,740
23,774
29,862
82
7,694
16,080
0
25,403
L
Izanami
Ashayunii
Izanami
17,110
10,750
2,508
3,514
16,967
7,735
992
4,173
12,422
0
45,698
W
9,013
308
1,860
1,786
14,955
17,604
486
6,692
8,263
25,548
0
L
9,932
613
1,413
1,142
13,799
5,310
0
3,569
10,155
24,121
0
W
Hachiman
HirezMez
Hachiman
38,544
16,520
2,127
3,035
16,461
10,508
1,593
7,828
8,633
0
63,274
L
12,589
6,328
6,257
4,438
15,524
6,705
560
3,762
11,762
0
26,346
L
Tiamat
11,123
713
1,476
3,088
14,836
8,535
225
4,434
10,232
21,190
0
W
Zhong Kui
swiggityswoog
Zhong Kui
18,087
2,670
1,944
5,314
12,514
14,410
1,186
5,326
7,188
45,551
0
L
10,374
3,294
862
13,361
34,477
46,574
45
11,162
22,590
13,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,751
Gold Earned
56,457
154
Minions Killed
200
0
Camps Cleared
0
1,411,092
Distance Traveled
1,486,956
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,571
661
17
1
0
296,918
2
W
Shiva
10,841
678
24
2
0
331,551
2
L
Izanami
11,352
710
56
4
0
242,579
0
W
Khepri
11,078
692
30
2
0
319,889
0
L
Eset
10,426
652
38
2
0
277,375
1
W
Hachiman
12,612
788
61
4
0
241,540
1
L
Cupid
10,794
675
34
2
0
286,046
1
L
Tiamat
9,156
572
23
1
0
301,831
6
W
Zhong Kui
11,355
710
68
4
0
297,058
6
L
Kuzenbo
11,023
689
3
0
0
303,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role