Player Matchup

Baron Samedi
Baron Samedi
DankoPanko_
Baron Samedi
Level 74
God Stats
5W - 4L
1,566 SR
Queue Stats
6W - 5L
1,495 Elo+
Party 1
Chaac
Chaac
LAYZ__Y
Chaac
Level 104
God Stats
1W - 0L
1,482 SR
Queue Stats
4W - 2L
1,397 Elo+
Party 1
Nu Wa
Nu Wa
Rainhio
Nu Wa
Level 109
God Stats
26W - 35L
1,512 SR
Queue Stats
42W - 59L
1,441 Elo+
Solo
Atlas
Atlas
Traviskokot
Atlas
Level 154
God Stats
15W - 11L
1,595 SR
Queue Stats
29W - 25L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
Viguinho
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,580 Elo+
Solo
Team Averages
Level 94
1,531 SR
1,490 Elo+

VS

Team Averages
Level 111
1,563 SR
1,494 Elo+
Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Afyyy
Mercury
Level 145
God Stats
17W - 19L
1,563 SR
Queue Stats
137W - 151L
1,469 Elo+
Party 2
Hachiman
Hachiman
Pran77
Hachiman
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,511 Elo+
Solo
Maui
Maui
UpInYourJam
Maui
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 144L
1,539 Elo+
Solo
Tiamat
Tiamat
Глюка
Tiamat
Level 142
God Stats
0W - 2L
1,753 SR
Queue Stats
121W - 130L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DankoPanko_
Baron Samedi
17
6 / 1 / 11
9,219
838
11,363
7,327
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
LAYZ__Y
Chaac
16
2 / 0 / 6
8,943
813
9,829
15,286
11,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Rainhio
Nu Wa
16
2 / 1 / 8
9,125
830
5,777
3,099
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 0 / 9
9,096
827
10,619
11,178
11,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Viguinho
Sun Wukong
16
6 / 2 / 10
9,331
848
17,117
16,025
13,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 2 / 0
7,280
662
7,478
10,991
4,600
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Afyyy
Mercury
15
2 / 6 / 0
8,308
755
8,375
15,611
7,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
Pran77
Hachiman
13
0 / 5 / 2
7,488
681
7,063
12,460
5,630
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 5 / 2
7,810
710
2,705
15,082
13,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Глюка
Tiamat
15
1 / 4 / 1
8,227
748
10,200
12,194
9,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
22
Kills
4
4
Deaths
22
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Mercury
Afyyy
Mercury
2
6
0
0.33
W
Baron Samedi
DankoPanko_
Baron Samedi
6
1
11
11.5
W
Chaac
LAYZ__Y
Chaac
2
0
6
5
L
Hachiman
Pran77
Hachiman
0
5
2
0.2
W
Nu Wa
Rainhio
Nu Wa
2
1
8
6
W
6
0
9
10.5
L
1
5
2
0.4
W
Sun Wukong
Viguinho
Sun Wukong
6
2
10
5.5
L
Tiamat
Глюка
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,705
Damage
35,821
52,915
Taken
66,338
42,586
Mitigated
40,482
24,870
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,478
1,233
152
3,967
10,991
4,600
72
4,900
5,921
24,762
0
L
Mercury
Afyyy
Mercury
8,375
3,744
0
2,584
15,611
7,489
0
5,696
9,533
0
33,938
W
Baron Samedi
DankoPanko_
Baron Samedi
11,363
869
4,411
3,223
7,327
4,358
993
3,104
4,223
27,161
0
W
Chaac
LAYZ__Y
Chaac
9,829
1,147
0
5,229
15,286
11,847
293
6,686
8,600
0
47,211
L
Hachiman
Pran77
Hachiman
7,063
3,949
0
1,916
12,460
5,630
256
5,363
6,763
0
24,789
W
Nu Wa
Rainhio
Nu Wa
5,777
2,166
152
464
3,099
1,280
3,324
1,079
2,020
29,540
0
W
10,619
3,726
310
4,058
11,178
11,463
521
6,081
5,097
21,980
0
L
2,705
138
0
2,349
15,082
13,724
0
7,097
7,815
10,153
0
W
Sun Wukong
Viguinho
Sun Wukong
17,117
5,282
0
7,023
16,025
13,638
73
3,433
12,592
0
38,930
L
Tiamat
Глюка
Tiamat
10,200
83
0
2,052
12,194
9,039
0
4,703
7,280
36,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,714
Gold Earned
39,113
255
Minions Killed
212
0
Camps Cleared
0
1,244,132
Distance Traveled
1,105,078
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,280
662
43
4
0
223,838
2
L
Mercury
8,308
755
56
5
0
238,943
1
W
Baron Samedi
9,219
838
38
3
0
227,834
0
W
Chaac
8,943
813
75
7
0
268,385
1
L
Hachiman
7,488
681
49
4
0
198,295
0
W
Nu Wa
9,125
830
66
6
0
230,807
2
W
Atlas
9,096
827
25
2
0
270,637
4
L
Maui
7,810
710
6
1
0
211,739
2
W
Sun Wukong
9,331
848
51
5
0
246,469
3
L
Tiamat
8,227
748
58
5
0
232,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role