Player Matchup

King Arthur
King Arthur
AndrioxD
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,396 Elo+
Party 1
Sun Wukong
Sun Wukong
Davstar
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,396 Elo+
Party 1
Hel
Hel
StK420Amnesia
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,396 Elo+
Party 1
Team Averages
Level 29
1,500 SR
1,396 Elo+

VS

Team Averages
Level 86
1,492 SR
1,303 Elo+
Agni
Agni
BlueDuckeroo
Agni
Level 108
God Stats
3W - 6L
1,585 SR
Queue Stats
8W - 12L
1,330 Elo+
Party 2
Pele
Pele
WARLORD9609
Pele
Level 145
God Stats
27W - 55L
1,391 SR
Queue Stats
264W - 395L
1,320 Elo+
Solo
Cerberus
Cerberus
akazm
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndrioxD
King Arthur
15
2 / 4 / 4
9,801
653
9,770
19,008
18,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Davstar
Sun Wukong
15
5 / 4 / 3
10,728
715
17,471
21,819
19,543
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 3
9,861
657
3,407
14,208
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 7
10,904
727
17,100
9,108
4,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 3 / 5
11,597
773
18,665
13,265
7,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
akazm
Cerberus
17
3 / 0 / 10
11,792
786
11,300
14,761
17,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
13
13
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AndrioxD
King Arthur
2
4
4
1
W
4
5
7
1.5
L
Sun Wukong
Davstar
Sun Wukong
5
4
3
1.63
L
1
5
3
0.5
W
6
3
5
2.83
W
Cerberus
akazm
Cerberus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
47,065
55,035
Taken
37,134
45,633
Mitigated
29,553
12,489
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AndrioxD
King Arthur
9,770
1,447
0
190
19,008
18,866
0
8,602
10,406
0
30,953
W
17,100
1,289
0
946
9,108
4,499
434
134
8,974
50,721
0
L
Sun Wukong
Davstar
Sun Wukong
17,471
3,506
0
4,352
21,819
19,543
0
11,134
10,685
0
52,496
L
3,407
756
3,393
4,554
14,208
7,224
0
8,680
5,528
16,046
0
W
18,665
4,452
0
4,641
13,265
7,511
1,539
714
12,551
0
70,841
W
Cerberus
akazm
Cerberus
11,300
1,764
0
6,445
14,761
17,543
377
2,619
12,142
35,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
34,293
127
Minions Killed
226
0
Camps Cleared
0
774,120
Distance Traveled
747,729
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,801
653
37
2
0
266,712
2
W
Agni
10,904
727
68
5
0
203,368
1
L
Sun Wukong
10,728
715
68
5
0
271,870
1
L
Hel
9,861
657
22
1
0
235,538
0
W
Pele
11,597
773
100
7
0
278,966
1
W
Cerberus
11,792
786
58
4
0
265,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role