Player Matchup

Bellona
Bellona
Druidious2
Bellona
Level 31
God Stats
0W - 1L
1,242 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
TankyBromance
Fafnir
Level 160
God Stats
0W - 1L
1,335 SR
Queue Stats
45W - 64L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
wild_native01
Cthulhu
Level 116
God Stats
0W - 2L
1,759 SR
Queue Stats
20W - 29L
1,371 Elo+
Party 2
Team Averages
Level 102
1,446 SR
1,416 Elo+

VS

Team Averages
Level 95
1,598 SR
1,555 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
HELLO B0TSSS
Thor
Level 10
God Stats
3W - 0L
1,838 SR
Queue Stats
24W - 2L
1,873 Elo+
Party 1
Guan Yu
Guan Yu
KEEPIN_IT_LOKI
Guan Yu
Level 114
God Stats
5W - 6L
1,456 SR
Queue Stats
95W - 129L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Druidious2
Bellona
8
0 / 7 / 0
5,662
566
2,439
10,679
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 0
6,792
679
1,866
12,419
12,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
11
0 / 6 / 1
6,188
619
5,379
13,675
8,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
10 / 0 / 5
9,282
928
14,895
9,392
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
5 / 0 / 9
8,474
847
14,255
7,128
3,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 1 / 12
8,170
817
3,275
9,020
7,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
16
16
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
10
0
5
12.5
L
Bellona
Druidious2
Bellona
0
7
0
0
W
5
0
9
9.5
W
1
1
12
7
L
1
3
0
0.33
L
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,684
Damage
32,425
36,773
Taken
25,540
24,870
Mitigated
14,953
3,585
Healing
10,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
14,895
1,154
0
3,746
9,392
4,466
0
2,808
6,584
45,969
0
L
Bellona
Druidious2
Bellona
2,439
381
0
686
10,679
4,520
0
3,323
7,356
0
8,931
W
14,255
1,853
0
750
7,128
3,083
186
1,653
5,475
0
37,409
W
3,275
262
3,059
3,295
9,020
7,404
83
2,889
6,131
0
21,549
L
1,866
417
0
2,516
12,419
12,000
0
5,287
7,132
6,968
0
L
Cthulhu
5,379
469
253
130
13,675
8,350
0
6,285
7,390
19,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,642
Gold Earned
25,926
43
Minions Killed
146
0
Camps Cleared
0
450,853
Distance Traveled
608,678
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,282
928
70
7
0
196,948
0
L
Bellona
5,662
566
12
1
0
103,423
0
W
Thor
8,474
847
40
4
0
204,376
5
W
Guan Yu
8,170
817
36
4
0
207,354
0
L
Fafnir
6,792
679
10
1
0
182,588
6
L
Cthulhu
6,188
619
21
2
0
164,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role