Player Matchup

Danzaburou
Danzaburou
ChickenWaing
Danzaburou
Level 106
God Stats
47W - 30L
1,687 SR
Queue Stats
490W - 356L
1,648 Elo+
Party 1
Yu Huang
Yu Huang
Huunnteroo
Yu Huang
Level 40
God Stats
3W - 1L
1,760 SR
Queue Stats
11W - 10L
1,578 Elo+
Solo
Nemesis
Nemesis
Qaloon
Nemesis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 45L
1,461 Elo+
Solo
Shiva
Shiva
WallnutNew
Shiva
Level 132
God Stats
4W - 5L
1,506 SR
Queue Stats
332W - 270L
1,676 Elo+
Party 1
Bacchus
Bacchus
aggrOmegalul
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,760 Elo+
Party 1
Team Averages
Level 67
1,591 SR
1,625 Elo+

VS

Team Averages
Level 54
1,518 SR
1,545 Elo+
Ao Kuang
Ao Kuang
GargantuanGonads
Ao Kuang
Level 124
God Stats
6W - 5L
1,763 SR
Queue Stats
168W - 162L
1,558 Elo+
Party 2
Izanami
Izanami
Meowizers
Izanami
Level 87
God Stats
1W - 2L
1,164 SR
Queue Stats
32W - 38L
1,440 Elo+
Party 3
Bacchus
Bacchus
Nicepogo1
Bacchus
Level 16
God Stats
8W - 6L
1,473 SR
Queue Stats
12W - 13L
1,393 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Scyus
Tsukuyomi
Level 3
God Stats
2W - 2L
1,691 SR
Queue Stats
2W - 3L
1,703 Elo+
Party 2
Ne Zha
Ne Zha
capncatastrophe
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChickenWaing
Danzaburou
10
1 / 1 / 1
6,348
635
4,401
6,564
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
Huunnteroo
Yu Huang
11
4 / 0 / 4
6,429
643
6,399
3,434
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Qaloon
Nemesis
11
5 / 0 / 4
6,461
646
2,967
6,723
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
11
5 / 3 / 2
6,736
674
7,780
9,505
7,060
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
aggrOmegalul
Bacchus
9
2 / 0 / 7
5,989
599
3,607
7,076
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,223
522
4,513
11,083
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Meowizers
Izanami
10
1 / 3 / 0
5,746
575
4,049
7,499
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Nicepogo1
Bacchus
6
0 / 1 / 1
4,378
438
919
4,575
3,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Scyus
Tsukuyomi
8
0 / 4 / 0
4,584
458
2,770
7,378
2,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 5 / 1
5,809
581
5,089
9,405
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
4
4
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChickenWaing
Danzaburou
1
1
1
1.5
L
1
4
1
0.38
W
Yu Huang
Huunnteroo
Yu Huang
4
0
4
6
L
Izanami
Meowizers
Izanami
1
3
0
0.33
L
Bacchus
Nicepogo1
Bacchus
0
1
1
0.5
W
Nemesis
Qaloon
Nemesis
5
0
4
7
L
Tsukuyomi
Scyus
Tsukuyomi
0
4
0
0
W
Shiva
5
3
2
2
W
Bacchus
aggrOmegalul
Bacchus
2
0
7
5.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,154
Damage
17,340
33,302
Taken
39,940
18,974
Mitigated
17,234
10,009
Healing
10,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChickenWaing
Danzaburou
4,401
2,007
0
3,709
6,564
1,945
0
113
6,451
0
45,959
L
4,513
1,371
0
2,921
11,083
4,072
0
3,668
7,415
35,612
0
W
Yu Huang
Huunnteroo
Yu Huang
6,399
560
0
1,119
3,434
1,374
0
1,433
2,001
47,755
0
L
Izanami
Meowizers
Izanami
4,049
2,340
0
2,508
7,499
2,321
0
352
7,147
0
46,683
L
Bacchus
Nicepogo1
Bacchus
919
200
51
907
4,575
3,058
0
854
3,721
6,240
0
W
Nemesis
Qaloon
Nemesis
2,967
1,008
0
1,000
6,723
2,290
0
117
6,568
0
38,594
L
Tsukuyomi
Scyus
Tsukuyomi
2,770
551
0
341
7,378
2,994
0
4,016
3,362
0
24,748
W
Shiva
7,780
1,387
0
2,385
9,505
7,060
162
2,382
6,526
0
40,640
W
Bacchus
aggrOmegalul
Bacchus
3,607
777
0
1,796
7,076
6,305
0
1,873
5,203
11,206
2,136
L
5,089
2,038
0
3,559
9,405
4,789
0
564
8,841
0
31,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,963
Gold Earned
25,740
328
Minions Killed
245
0
Camps Cleared
0
992,483
Distance Traveled
884,268
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,348
635
82
8
0
184,033
2
L
Ao Kuang
5,223
522
56
6
0
213,038
2
W
Yu Huang
6,429
643
80
8
0
198,345
5
L
Izanami
5,746
575
87
9
0
173,885
3
L
Bacchus
4,378
438
11
1
0
153,954
3
W
Nemesis
6,461
646
76
8
0
250,729
3
L
Tsukuyomi
4,584
458
37
4
0
190,079
2
W
Shiva
6,736
674
73
7
0
182,191
1
W
Bacchus
5,989
599
17
2
0
177,185
3
L
Ne Zha
5,809
581
54
5
0
153,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role