Player Matchup

Cerberus
Cerberus
Beenana
Cerberus
Level 86
God Stats
1W - 1L
1,749 SR
Queue Stats
62W - 64L
1,486 Elo+
Solo
Chiron
Chiron
ElusiveEnvy
Chiron
Level 96
God Stats
4W - 3L
1,636 SR
Queue Stats
354W - 295L
1,597 Elo+
Party 1
Kali
Kali
SirBunsLot
Kali
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 248L
1,596 Elo+
Party 1
Vamana
Vamana
VaasM
Vamana
Level 153
God Stats
1W - 1L
1,751 SR
Queue Stats
137W - 142L
1,555 Elo+
Solo
Horus
Horus
temp-683517
Horus
Level 125
God Stats
0W - 2L
1,225 SR
Queue Stats
138W - 143L
1,472 Elo+
Solo
Team Averages
Level 115
1,572 SR
1,541 Elo+

VS

Team Averages
Level 107
1,414 SR
1,527 Elo+
Hercules
Hercules
DKY4EVER
Hercules
Level 82
God Stats
2W - 0L
1,330 SR
Queue Stats
54W - 69L
1,416 Elo+
Party 2
Anhur
Anhur
LosJTheGoat2
Anhur
Level 115
God Stats
3W - 4L
1,196 SR
Queue Stats
73W - 90L
1,477 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NoraValkyrie
Morgan Le Fay
Level 152
God Stats
9W - 4L
1,598 SR
Queue Stats
238W - 264L
1,560 Elo+
Solo
Ra
Ra
Rob The Drummer
Ra
Level 140
God Stats
2W - 2L
1,445 SR
Queue Stats
311W - 289L
1,550 Elo+
Solo
Agni
Agni
quickkiller979
Agni
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beenana
Cerberus
10
1 / 2 / 4
6,034
862
6,141
9,219
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
15
0 / 0 / 5
6,962
995
9,706
4,098
1,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 2 / 4
6,854
979
5,802
8,051
6,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
VaasM
Vamana
12
5 / 3 / 0
6,575
939
7,755
8,062
9,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

1
0 / 0 / 0
1,792
256
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DKY4EVER
Hercules
13
1 / 1 / 6
6,835
976
4,249
11,281
7,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
2 / 2 / 3
6,808
973
4,843
7,018
3,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
NoraValkyrie
Morgan Le Fay
11
2 / 1 / 2
6,521
932
6,150
4,443
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 4
6,678
954
3,593
6,169
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 6
6,099
871
5,477
5,000
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
6
7
Deaths
8
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Beenana
Cerberus
1
2
4
1.5
W
Hercules
DKY4EVER
Hercules
1
1
6
4
L
Chiron
0
0
5
2.5
W
2
2
3
1.75
W
Morgan Le Fay
NoraValkyrie
Morgan Le Fay
2
1
2
3
W
1
2
4
1.5
L
2
2
4
2
L
Vamana
VaasM
Vamana
5
3
0
1.67
W
0
2
6
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,404
Damage
24,312
29,430
Taken
33,911
25,208
Mitigated
19,183
14,232
Healing
18,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Beenana
Cerberus
6,141
183
0
3,619
9,219
7,679
0
3,721
5,025
8,963
0
W
Hercules
DKY4EVER
Hercules
4,249
1,420
826
5,356
11,281
7,890
126
1,814
9,467
0
7,033
L
Chiron
9,706
2,167
1,546
2,635
4,098
1,959
0
2,434
1,436
0
29,405
W
4,843
3,212
591
1,750
7,018
3,036
557
1,707
5,311
0
12,612
W
Morgan Le Fay
NoraValkyrie
Morgan Le Fay
6,150
408
469
795
4,443
1,962
108
806
3,637
11,311
0
W
3,593
176
5,344
2,584
6,169
4,252
402
1,420
4,749
14,662
0
L
5,802
1,113
1,335
2,397
8,051
6,383
0
4,757
2,887
0
10,671
L
Vamana
VaasM
Vamana
7,755
2,891
372
2,328
8,062
9,187
0
3,590
4,282
980
11,780
W
5,477
837
513
724
5,000
2,043
454
1,068
3,932
8,155
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
32,941
83
Minions Killed
74
0
Camps Cleared
0
559,508
Distance Traveled
709,173
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,034
862
19
3
0
116,193
1
W
Hercules
6,835
976
10
1
0
141,266
0
L
Chiron
6,962
995
45
6
0
152,999
1
W
Anhur
6,808
973
21
3
0
138,844
1
W
Morgan Le Fay
6,521
932
8
1
0
157,039
4
W
Ra
6,678
954
20
3
0
131,294
1
L
Kali
6,854
979
12
2
0
144,773
0
L
Vamana
6,575
939
7
1
0
145,543
1
W
Agni
6,099
871
15
2
0
140,730
1
L
Horus
1,792
256
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role