Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
RubenLeiFer
Gilgamesh
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,283 Elo+
Solo
Raijin
Raijin
jamesclynes234
Raijin
Level 160
God Stats
6W - 5L
1,412 SR
Queue Stats
329W - 377L
1,444 Elo+
Solo
Hou Yi
Hou Yi
milthax
Hou Yi
Level 87
God Stats
1W - 2L
1,185 SR
Queue Stats
18W - 21L
1,415 Elo+
Solo
Chang'e
Chang'e
yemapale
Chang'e
Level 68
God Stats
2W - 2L
1,470 SR
Queue Stats
282W - 307L
1,484 Elo+
Solo
Team Averages
Level 117
1,413 SR
1,425 Elo+

VS

Team Averages
Level 129
1,470 SR
1,527 Elo+
Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Kusahime
Jing Wei
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,570 Elo+
Solo
Sobek
Sobek
S7-Scavenger
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,501 Elo+
Solo
Skadi
Skadi
anancagra
Skadi
Level 159
God Stats
2W - 4L
1,186 SR
Queue Stats
233W - 224L
1,499 Elo+
Solo
Sylvanus
Sylvanus
ninjack789
Sylvanus
Level 135
God Stats
0W - 1L
1,666 SR
Queue Stats
9W - 8L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
3 / 3 / 17
11,692
835
20,473
21,884
23,677
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
RubenLeiFer
Gilgamesh
19
8 / 6 / 11
11,175
798
19,191
29,319
24,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 3 / 15
10,110
722
26,040
15,378
8,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
milthax
Hou Yi
17
5 / 2 / 8
10,056
718
13,464
15,454
7,746
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
yemapale
Chang'e
17
5 / 6 / 10
10,368
741
11,031
18,357
7,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
2 / 3 / 13
9,291
664
13,722
12,570
7,542
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Kusahime
Jing Wei
16
4 / 7 / 8
9,482
677
15,164
18,876
10,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 12
9,968
712
8,862
33,557
33,800
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
anancagra
Skadi
18
5 / 4 / 10
10,103
722
20,333
13,436
7,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
ninjack789
Sylvanus
17
7 / 5 / 8
10,488
749
16,739
23,724
40,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
71
24
Kills
20
20
Deaths
24
61
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
17
3.83
L
Eset
 
Eset
2
3
13
2.83
L
Jing Wei
Kusahime
Jing Wei
4
7
8
1.14
W
Gilgamesh
RubenLeiFer
Gilgamesh
8
6
11
2.25
L
2
5
12
1.6
L
Skadi
anancagra
Skadi
5
4
10
2.5
W
3
3
15
3.5
W
Hou Yi
milthax
Hou Yi
5
2
8
4.5
L
Sylvanus
ninjack789
Sylvanus
7
5
8
2.2
W
Chang'e
yemapale
Chang'e
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,199
Damage
74,820
100,392
Taken
102,163
71,621
Mitigated
100,458
48,096
Healing
35,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
20,473
4,068
4,707
6,032
21,884
23,677
439
8,201
13,683
42,687
0
L
Eset
 
Eset
13,722
2,222
2,632
2,082
12,570
7,542
0
6,447
6,029
21,780
0
L
Jing Wei
Kusahime
Jing Wei
15,164
12,099
1,272
3,224
18,876
10,736
62
10,539
8,190
0
26,471
W
Gilgamesh
RubenLeiFer
Gilgamesh
19,191
5,060
1,405
7,783
29,319
24,199
768
10,272
19,047
270
30,665
L
8,862
323
1,110
12,888
33,557
33,800
0
20,860
12,347
16,447
0
L
Skadi
anancagra
Skadi
20,333
7,530
791
3,081
13,436
7,917
0
5,702
7,496
0
47,234
W
26,040
2,696
2,458
4,289
15,378
8,109
89
6,586
8,792
42,722
0
W
Hou Yi
milthax
Hou Yi
13,464
6,280
2,260
3,701
15,454
7,746
914
7,486
7,968
0
20,912
L
Sylvanus
ninjack789
Sylvanus
16,739
5,386
3,392
4,960
23,724
40,463
0
14,246
8,958
23,111
0
W
Chang'e
yemapale
Chang'e
11,031
957
10,440
5,021
18,357
7,890
550
6,778
11,579
17,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,401
Gold Earned
49,332
151
Minions Killed
130
0
Camps Cleared
0
1,312,253
Distance Traveled
1,163,011
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,692
835
42
3
0
255,626
0
L
Eset
9,291
664
18
1
0
241,245
0
L
Jing Wei
9,482
677
28
2
0
240,364
0
W
Gilgamesh
11,175
798
25
2
0
272,415
0
L
Sobek
9,968
712
9
1
0
265,361
0
L
Skadi
10,103
722
65
5
0
219,876
0
W
Raijin
10,110
722
40
3
0
248,826
0
W
Hou Yi
10,056
718
29
2
0
283,988
0
L
Sylvanus
10,488
749
10
1
0
196,165
1
W
Chang'e
10,368
741
15
1
0
251,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role