Player Matchup

Baron Samedi
Baron Samedi
AliveHQ
Baron Samedi
Level 25
God Stats
2W - 3L
1,709 SR
Queue Stats
7W - 6L
1,763 Elo+
Party 2
Bastet
Bastet
Gersanian
Bastet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 24L
1,749 Elo+
Party 2
Olorun
Olorun
Hanset23
Olorun
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,663 Elo+
Party 2
Maui
Maui
MegiFlayer
Maui
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,677 Elo+
Party 2
Ao Kuang
Ao Kuang
mithycos
Ao Kuang
Level 160
God Stats
1W - 1L
1,517 SR
Queue Stats
108W - 76L
1,706 Elo+
Party 2
Team Averages
Level 93
1,545 SR
1,712 Elo+

VS

Team Averages
Level 53
1,580 SR
1,488 Elo+
Horus
Horus
ElMilka
Horus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,676 Elo+
Party 1
Nemesis
Nemesis
Stouwie
Nemesis
Level 79
God Stats
7W - 11L
1,508 SR
Queue Stats
99W - 90L
1,544 Elo+
Party 1
Merlin
Merlin
TooMaxy
Merlin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,146 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zedanef
Kumbhakarna
Level 20
God Stats
1W - 1L
1,780 SR
Queue Stats
20W - 21L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
skulonly
Danzaburou
Level 121
God Stats
8W - 6L
1,613 SR
Queue Stats
321W - 289L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AliveHQ
Baron Samedi
14
5 / 1 / 2
8,756
674
7,080
8,133
5,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Gersanian
Bastet
12
4 / 0 / 4
7,294
561
5,681
9,739
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
Hanset23
Olorun
13
3 / 1 / 5
7,688
591
7,886
9,642
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 2 / 4
6,854
527
2,131
7,723
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
mithycos
Ao Kuang
14
7 / 1 / 2
8,177
629
10,321
10,667
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ElMilka
Horus
9
0 / 6 / 0
5,587
430
1,067
9,380
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Stouwie
Nemesis
12
2 / 3 / 1
7,251
558
6,055
11,928
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
TooMaxy
Merlin
12
0 / 4 / 0
6,816
524
4,114
7,919
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Zedanef
Kumbhakarna
8
2 / 2 / 1
6,397
492
2,588
9,625
6,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
skulonly
Danzaburou
11
1 / 4 / 2
6,796
523
6,198
9,321
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
19
Kills
5
5
Deaths
19
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AliveHQ
Baron Samedi
5
1
2
6
L
Horus
ElMilka
Horus
0
6
0
0
W
Bastet
Gersanian
Bastet
4
0
4
6
W
Olorun
Hanset23
Olorun
3
1
5
5.5
W
0
2
4
1
L
Nemesis
Stouwie
Nemesis
2
3
1
0.83
L
Merlin
TooMaxy
Merlin
0
4
0
0
L
Kumbhakarna
Zedanef
Kumbhakarna
2
2
1
1.25
W
Ao Kuang
mithycos
Ao Kuang
7
1
2
8
L
Danzaburou
skulonly
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,099
Damage
20,022
45,904
Taken
48,173
24,795
Mitigated
23,960
22,229
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AliveHQ
Baron Samedi
7,080
796
271
2,724
8,133
5,261
1,368
719
7,302
58,316
0
L
Horus
ElMilka
Horus
1,067
416
74
752
9,380
5,231
0
6,238
2,659
0
19,452
W
Bastet
Gersanian
Bastet
5,681
1,527
0
6,507
9,739
3,641
477
1,392
8,311
0
47,242
W
Olorun
Hanset23
Olorun
7,886
4,698
273
5,934
9,642
4,463
0
1,067
8,575
56,542
3,893
W
2,131
923
0
1,587
7,723
6,548
0
1,149
6,574
21,750
0
L
Nemesis
Stouwie
Nemesis
6,055
3,231
0
1,988
11,928
4,544
0
4,111
7,761
0
53,320
L
Merlin
TooMaxy
Merlin
4,114
592
0
439
7,919
3,456
0
5,057
2,830
45,348
0
L
Kumbhakarna
Zedanef
Kumbhakarna
2,588
575
0
2,025
9,625
6,915
0
6,464
3,161
7,940
0
W
Ao Kuang
mithycos
Ao Kuang
10,321
2,406
0
4,933
10,667
4,882
813
2,375
8,292
66,655
0
L
Danzaburou
skulonly
Danzaburou
6,198
2,610
0
3,178
9,321
3,814
0
4,721
4,600
0
50,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,769
Gold Earned
32,847
466
Minions Killed
344
0
Camps Cleared
0
1,352,857
Distance Traveled
1,276,194
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,756
674
120
9
0
226,817
0
L
Horus
5,587
430
49
4
0
245,874
0
W
Bastet
7,294
561
80
6
0
327,521
5
W
Olorun
7,688
591
112
9
0
230,070
1
W
Maui
6,854
527
36
3
0
277,339
6
L
Nemesis
7,251
558
81
6
0
295,526
1
L
Merlin
6,816
524
110
8
0
247,005
4
L
Kumbhakarna
6,397
492
12
1
0
258,801
2
W
Ao Kuang
8,177
629
118
9
0
291,110
1
L
Danzaburou
6,796
523
92
7
0
228,988
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role