Player Matchup

Sobek
Sobek
 
Sobek
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Josarf
Baron Samedi
Level 66
God Stats
26W - 41L
1,345 SR
Queue Stats
108W - 175L
1,317 Elo+
Solo
Hun Batz
Hun Batz
Praimeeeer
Hun Batz
Level 28
God Stats
2W - 5L
1,383 SR
Queue Stats
60W - 78L
1,344 Elo+
Party 2
Team Averages
Level 60
1,409 SR
1,387 Elo+

VS

Team Averages
Level 97
1,378 SR
1,373 Elo+
Zeus
Zeus
Crazyënergy
Zeus
Level 104
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 18L
1,310 Elo+
Party 1
Tiamat
Tiamat
Siljèmor
Tiamat
Level 104
God Stats
0W - 1L
1,614 SR
Queue Stats
11W - 18L
1,310 Elo+
Party 1
Bakasura
Bakasura
Thrasher102
Bakasura
Level 82
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 2 / 7
9,621
740
4,570
16,367
18,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Josarf
Baron Samedi
16
4 / 2 / 3
10,265
790
5,463
9,041
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Praimeeeer
Hun Batz
15
3 / 4 / 3
10,412
801
9,223
13,014
6,445
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 2
10,621
817
17,396
12,344
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Siljèmor
Tiamat
17
2 / 2 / 3
9,936
764
10,662
12,112
9,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
Thrasher102
Bakasura
7
0 / 0 / 2
7,630
587
0
426
147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
7
Kills
6
8
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
7
1.75
L
4
5
2
1
W
Baron Samedi
Josarf
Baron Samedi
4
2
3
2.75
W
Hun Batz
Praimeeeer
Hun Batz
3
4
3
1.13
L
Tiamat
Siljèmor
Tiamat
2
2
3
1.75
L
Bakasura
Thrasher102
Bakasura
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,256
Damage
28,058
38,422
Taken
24,882
30,544
Mitigated
15,263
7,957
Healing
2,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,570
974
0
2,758
16,367
18,919
432
12,288
3,275
11,183
0
L
17,396
5,863
0
1,499
12,344
5,385
56
5,305
7,039
58,921
0
W
Baron Samedi
Josarf
Baron Samedi
5,463
98
1,872
3,237
9,041
5,180
1,073
7,263
1,778
30,684
0
W
Hun Batz
Praimeeeer
Hun Batz
9,223
3,174
0
90
13,014
6,445
1,374
8,574
3,948
0
61,247
L
Tiamat
Siljèmor
Tiamat
10,662
1,511
0
1,378
12,112
9,731
84
4,624
7,488
46,439
0
L
Bakasura
Thrasher102
Bakasura
0
0
0
0
426
147
0
174
252
0
196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,298
Gold Earned
28,187
167
Minions Killed
132
0
Camps Cleared
0
712,072
Distance Traveled
481,221
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,621
740
14
1
0
219,888
0
L
Zeus
10,621
817
71
5
0
222,022
4
W
Baron Samedi
10,265
790
65
5
0
241,781
0
W
Hun Batz
10,412
801
88
7
0
250,403
4
L
Tiamat
9,936
764
60
5
0
249,682
0
L
Bakasura
7,630
587
1
0
0
9,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role