Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
OMI156
Chernobog
Level 127
God Stats
2W - 1L
1,846 SR
Queue Stats
52W - 45L
1,538 Elo+
Solo
Merlin
Merlin
SadHungry
Merlin
Level 105
God Stats
0W - 1L
1,709 SR
Queue Stats
115W - 111L
1,532 Elo+
Solo
Jormungandr
Jormungandr
Skyøne
Jormungandr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lPaINOo
Morgan Le Fay
Level 149
God Stats
1W - 3L
1,368 SR
Queue Stats
90W - 79L
1,561 Elo+
Solo
Team Averages
Level 124
1,585 SR
1,522 Elo+

VS

Team Averages
Level 137
1,489 SR
1,523 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ELPAYOLOKO
Achilles
Level 102
God Stats
2W - 2L
1,527 SR
Queue Stats
130W - 97L
1,538 Elo+
Party 2
Xing Tian
Xing Tian
SSMaDD
Xing Tian
Level 147
God Stats
16W - 15L
1,469 SR
Queue Stats
386W - 394L
1,535 Elo+
Party 1
Tiamat
Tiamat
angelsph
Tiamat
Level 149
God Stats
3W - 2L
1,447 SR
Queue Stats
187W - 176L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
3 / 6 / 4
9,527
681
9,660
20,049
18,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
OMI156
Chernobog
16
0 / 6 / 6
9,227
659
13,603
17,312
10,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
SadHungry
Merlin
17
2 / 2 / 6
9,885
706
16,536
11,617
6,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Skyøne
Jormungandr
15
3 / 6 / 2
9,677
691
10,219
21,789
27,200
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
lPaINOo
Morgan Le Fay
17
3 / 5 / 5
9,429
674
10,263
12,766
6,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
9 / 0 / 14
11,175
798
21,301
9,599
5,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Osiris
 
Osiris
17
2 / 3 / 18
9,783
699
13,325
14,656
16,436
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
ELPAYOLOKO
Achilles
16
4 / 4 / 12
9,432
674
9,774
16,839
26,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xing Tian
SSMaDD
Xing Tian
15
2 / 2 / 14
9,919
709
8,606
15,020
20,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
angelsph
Tiamat
18
8 / 2 / 12
10,669
762
20,827
14,707
11,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
95
11
Kills
25
25
Deaths
11
23
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
6
4
0.83
W
Sol
 
Sol
9
0
14
16
W
Osiris
 
Osiris
2
3
18
3.67
W
Achilles
ELPAYOLOKO
Achilles
4
4
12
2.5
L
Chernobog
OMI156
Chernobog
0
6
6
0.5
W
Xing Tian
SSMaDD
Xing Tian
2
2
14
4.5
L
Merlin
SadHungry
Merlin
2
2
6
2.5
L
Jormungandr
Skyøne
Jormungandr
3
6
2
0.67
W
Tiamat
angelsph
Tiamat
8
2
12
7
L
Morgan Le Fay
lPaINOo
Morgan Le Fay
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,281
Damage
73,833
83,533
Taken
70,821
68,780
Mitigated
80,180
21,544
Healing
30,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
9,660
4,660
529
3,808
20,049
18,589
120
10,476
9,320
0
11,099
W
Sol
 
Sol
21,301
2,736
3,556
4,797
9,599
5,336
939
6,299
3,300
38,977
0
W
Osiris
 
Osiris
13,325
1,960
1,889
1,013
14,656
16,436
210
6,548
8,108
0
23,163
W
Achilles
ELPAYOLOKO
Achilles
9,774
1,629
551
2,558
16,839
26,708
185
7,906
8,933
0
19,004
L
Chernobog
OMI156
Chernobog
13,603
7,101
1,351
2,897
17,312
10,034
1,271
10,017
6,987
0
31,174
W
Xing Tian
SSMaDD
Xing Tian
8,606
501
1,279
2,627
15,020
20,128
169
7,126
7,894
14,837
0
L
Merlin
SadHungry
Merlin
16,536
804
3,158
3,982
11,617
6,029
106
7,997
3,399
39,939
0
L
Jormungandr
Skyøne
Jormungandr
10,219
2,180
74
2,247
21,789
27,200
120
13,154
8,091
22,525
0
W
Tiamat
angelsph
Tiamat
20,827
1,369
5,610
6,900
14,707
11,572
201
9,139
5,568
37,573
0
L
Morgan Le Fay
lPaINOo
Morgan Le Fay
10,263
620
1,783
1,715
12,766
6,928
151
9,090
3,676
19,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,745
Gold Earned
50,978
149
Minions Killed
136
0
Camps Cleared
0
1,232,881
Distance Traveled
1,416,024
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,527
681
8
1
0
256,866
0
W
Sol
11,175
798
52
4
0
313,298
1
W
Osiris
9,783
699
18
1
0
284,545
1
W
Achilles
9,432
674
20
1
0
276,621
2
L
Chernobog
9,227
659
53
4
0
224,320
1
W
Xing Tian
9,919
709
10
1
0
258,078
7
L
Merlin
9,885
706
43
3
0
255,703
2
L
Jormungandr
9,677
691
19
1
0
235,326
0
W
Tiamat
10,669
762
36
3
0
283,482
0
L
Morgan Le Fay
9,429
674
26
2
0
260,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role