Player Matchup

Atlas
Atlas
SteezzyKay27
Atlas
Level 77
God Stats
0W - 2L
1,451 SR
Queue Stats
4W - 7L
1,305 Elo+
Party 1
Medusa
Medusa
Valkyrie87
Medusa
Level 109
God Stats
2W - 1L
1,563 SR
Queue Stats
46W - 38L
1,498 Elo+
Party 1
Ravana
Ravana
brewskicruzer
Ravana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,270 Elo+
Party 1
Team Averages
Level 64
1,505 SR
1,357 Elo+

VS

Team Averages
Level 83
1,572 SR
1,423 Elo+
Izanami
Izanami
SunsetSpark
Izanami
Level 74
God Stats
5W - 3L
1,501 SR
Queue Stats
35W - 25L
1,458 Elo+
Solo
Fenrir
Fenrir
majkstark
Fenrir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,493 Elo+
Solo
Cerberus
Cerberus
unreal1414
Cerberus
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
9W - 13L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
9,088
649
9,428
17,190
19,840
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Valkyrie87
Medusa
15
5 / 6 / 2
10,220
730
16,471
17,787
6,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 4
8,434
602
4,300
14,652
11,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SunsetSpark
Izanami
18
9 / 0 / 6
12,067
862
20,746
11,852
5,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
majkstark
Fenrir
14
2 / 5 / 11
9,905
708
10,691
14,430
10,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
unreal1414
Cerberus
17
4 / 2 / 10
11,850
846
12,812
15,637
18,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
15
15
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Izanami
SunsetSpark
Izanami
9
0
6
12
L
Medusa
Valkyrie87
Medusa
5
6
2
1
L
0
6
4
0.33
W
Fenrir
majkstark
Fenrir
2
5
11
1.5
W
Cerberus
unreal1414
Cerberus
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,199
Damage
44,249
49,629
Taken
41,919
37,890
Mitigated
34,955
6,201
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,428
2,899
111
171
17,190
19,840
0
3,643
13,547
24,214
0
W
Izanami
SunsetSpark
Izanami
20,746
13,731
0
6,018
11,852
5,986
2,487
2,850
8,952
0
83,030
L
Medusa
Valkyrie87
Medusa
16,471
5,318
0
4,677
17,787
6,926
0
5,261
12,526
0
53,248
L
4,300
945
0
1,242
14,652
11,124
0
3,923
10,729
0
13,440
W
Fenrir
majkstark
Fenrir
10,691
2,143
0
300
14,430
10,056
0
3,417
10,842
0
23,889
W
Cerberus
unreal1414
Cerberus
12,812
854
457
4,501
15,637
18,913
584
3,221
11,932
39,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
33,822
130
Minions Killed
199
0
Camps Cleared
0
712,749
Distance Traveled
726,887
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,088
649
26
2
0
268,017
1
W
Izanami
12,067
862
126
9
0
238,229
1
L
Medusa
10,220
730
77
6
0
207,632
1
L
Ravana
8,434
602
27
2
0
237,100
0
W
Fenrir
9,905
708
17
1
0
251,963
3
W
Cerberus
11,850
846
56
4
0
236,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role