Player Matchup

Hel
Hel
Scooby Doo6878
Hel
Level 46
God Stats
12W - 10L
1,467 SR
Queue Stats
102W - 121L
1,363 Elo+
Party 1
Ares
Ares
Smok3dy
Ares
Level 13
God Stats
3W - 0L
1,839 SR
Queue Stats
6W - 1L
1,808 Elo+
Party 1
Scylla
Scylla
SpookyCherryUwU
Scylla
Level 68
God Stats
1W - 1L
1,461 SR
Queue Stats
11W - 7L
1,566 Elo+
Party 1
Team Averages
Level 42
1,589 SR
1,579 Elo+

VS

Team Averages
Level 63
1,319 SR
1,318 Elo+
Sylvanus
Sylvanus
CrazyDictator97
Sylvanus
Level 34
God Stats
0W - 4L
1,090 SR
Queue Stats
19W - 49L
1,200 Elo+
Party 2
Sol
Sol
heartsickcholy
Sol
Level 109
God Stats
0W - 2L
1,437 SR
Queue Stats
164W - 171L
1,404 Elo+
Solo
Neith
Neith
noltnikos
Neith
Level 46
God Stats
4W - 9L
1,430 SR
Queue Stats
75W - 119L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,294
729
3,711
6,691
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ares
Smok3dy
Ares
12
3 / 0 / 2
8,139
814
4,894
11,714
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 0 / 4
7,694
769
11,013
4,279
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 0
6,101
610
2,110
9,396
9,086
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 0
6,202
620
7,718
6,432
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
noltnikos
Neith
11
0 / 2 / 0
6,506
651
5,149
7,103
3,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
0
0
W
2
0
3
3.5
W
Ares
Smok3dy
Ares
3
0
2
4
W
1
0
4
3
L
0
2
0
0
L
Neith
noltnikos
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,618
Damage
14,977
22,684
Taken
22,931
16,480
Mitigated
15,172
13,209
Healing
4,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,110
813
962
1,174
9,396
9,086
92
8,813
583
10,083
0
W
3,711
132
3,556
5,107
6,691
3,213
35
3,169
3,522
18,788
0
W
Ares
Smok3dy
Ares
4,894
85
0
3,541
11,714
11,367
61
4,603
7,111
11,367
0
W
11,013
586
0
1,005
4,279
1,900
142
1,861
2,418
53,246
0
L
7,718
2,442
674
1,285
6,432
2,843
140
5,377
1,055
18,715
1,532
L
Neith
noltnikos
Neith
5,149
1,148
0
884
7,103
3,243
128
5,451
1,652
0
25,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,127
Gold Earned
18,809
148
Minions Killed
102
0
Camps Cleared
0
603,595
Distance Traveled
508,720
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,101
610
14
1
0
165,553
1
W
Hel
7,294
729
38
4
0
207,175
2
W
Ares
8,139
814
12
1
0
207,581
0
W
Scylla
7,694
769
98
10
0
188,839
2
L
Sol
6,202
620
35
4
0
184,440
5
L
Neith
6,506
651
53
5
0
158,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role