Player Matchup

Osiris
Osiris
Andreese_ML
Osiris
Level 154
God Stats
3W - 3L
1,612 SR
Queue Stats
123W - 59L
1,707 Elo+
Party 2
Baron Samedi
Baron Samedi
Cheturrays
Baron Samedi
Level 41
God Stats
5W - 6L
1,522 SR
Queue Stats
6W - 9L
1,264 Elo+
Party 2
Set
Set
Negrura352
Set
Level 160
God Stats
1W - 0L
1,525 SR
Queue Stats
122W - 55L
1,740 Elo+
Party 2
Team Averages
Level 118
1,553 SR
1,571 Elo+

VS

Team Averages
Level 48
1,543 SR
1,541 Elo+
Horus
Horus
Bronwy00
Horus
Level 7
God Stats
2W - 2L
1,698 SR
Queue Stats
2W - 2L
1,799 Elo+
Party 1
Danzaburou
Danzaburou
CyrusBain
Danzaburou
Level 69
God Stats
9W - 10L
1,593 SR
Queue Stats
81W - 105L
1,433 Elo+
Solo
Nu Wa
Nu Wa
SpawnedPlague
Nu Wa
Level 69
God Stats
5W - 14L
1,336 SR
Queue Stats
65W - 96L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
5 / 2 / 13
13,274
781
13,981
21,184
22,901
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Cheturrays
Baron Samedi
19
5 / 1 / 12
12,453
733
10,985
9,433
4,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
11 / 3 / 7
13,973
822
21,119
16,975
9,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bronwy00
Horus
13
0 / 7 / 2
9,002
530
2,506
14,652
18,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
CyrusBain
Danzaburou
18
3 / 4 / 1
11,760
692
15,801
18,841
10,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 10 / 3
10,213
601
10,995
17,031
7,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
21
Kills
4
6
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
5
2
13
5.75
L
Horus
Bronwy00
Horus
0
7
2
0.14
W
Baron Samedi
Cheturrays
Baron Samedi
5
1
12
11
L
Danzaburou
CyrusBain
Danzaburou
3
4
1
0.88
W
11
3
7
4.83
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
29,302
47,592
Taken
50,524
37,072
Mitigated
36,069
13,623
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
13,981
4,663
2,072
3,898
21,184
22,901
320
4,161
16,677
10,945
54,893
L
Horus
Bronwy00
Horus
2,506
1,091
446
952
14,652
18,267
0
6,754
7,898
0
6,910
W
Baron Samedi
Cheturrays
Baron Samedi
10,985
1,277
1,969
2,923
9,433
4,897
992
2,378
6,867
60,913
0
L
Danzaburou
CyrusBain
Danzaburou
15,801
3,749
0
3,846
18,841
10,775
0
3,830
15,011
0
53,194
W
21,119
8,051
0
2,761
16,975
9,274
450
3,721
12,910
0
71,095
L
10,995
1,992
93
1,130
17,031
7,027
0
2,370
14,661
37,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,700
Gold Earned
30,975
247
Minions Killed
138
0
Camps Cleared
0
920,607
Distance Traveled
744,786
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,274
781
72
4
0
319,627
0
L
Horus
9,002
530
5
0
0
220,427
0
W
Baron Samedi
12,453
733
83
5
0
305,187
0
L
Danzaburou
11,760
692
77
5
0
290,921
1
W
Set
13,973
822
92
5
0
295,793
3
L
Nu Wa
10,213
601
56
3
0
233,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role