Player Matchup

Janus
Janus
Mathsama07
Janus
Level 42
God Stats
4W - 4L
1,777 SR
Queue Stats
41W - 54L
1,400 Elo+
Solo
Neith
Neith
RE4CTlON-x-
Neith
Level 52
God Stats
0W - 1L
1,116 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
hoyerby
Izanami
Level 81
God Stats
2W - 2L
1,567 SR
Queue Stats
52W - 78L
1,370 Elo+
Party 2
Yemoja
Yemoja
spedalskeabe
Yemoja
Level 43
God Stats
9W - 4L
1,682 SR
Queue Stats
67W - 82L
1,386 Elo+
Party 2
Tiamat
Tiamat
x_PubStoMpeR_x_
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 45
1,528 SR
1,431 Elo+

VS

Team Averages
Level 72
1,487 SR
1,455 Elo+
Sol
Sol
BadFox0614
Sol
Level 39
God Stats
1W - 1L
1,250 SR
Queue Stats
17W - 13L
1,405 Elo+
Party 1
Danzaburou
Danzaburou
CaZeShAdOw94
Danzaburou
Level 157
God Stats
3W - 3L
1,626 SR
Queue Stats
318W - 315L
1,409 Elo+
Solo
Maui
Maui
Monkey_D_akin
Maui
Level 35
God Stats
7W - 5L
1,597 SR
Queue Stats
25W - 25L
1,441 Elo+
Solo
Arachne
Arachne
Rav3ns8659
Arachne
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 6L
1,562 Elo+
Party 1
Achilles
Achilles
SPiiKeYLiiZarD
Achilles
Level 105
God Stats
2W - 0L
1,465 SR
Queue Stats
49W - 51L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 6 / 0
6,179
441
5,981
8,012
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 8 / 0
5,177
370
3,821
10,116
2,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
hoyerby
Izanami
9
0 / 4 / 0
5,675
405
4,169
13,302
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
9
0 / 2 / 0
5,755
411
1,753
12,820
7,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
0 / 11 / 1
5,276
377
1,513
13,379
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,820
559
12,660
9,506
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
CaZeShAdOw94
Danzaburou
15
12 / 0 / 5
10,262
733
15,580
13,901
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 5
8,035
574
3,872
10,353
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Rav3ns8659
Arachne
16
11 / 1 / 3
10,056
718
7,907
15,004
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
14
5 / 0 / 5
8,945
639
6,487
11,097
8,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
54
1
Kills
31
31
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
Danzaburou
CaZeShAdOw94
Danzaburou
12
0
5
14.5
L
Janus
1
6
0
0.17
W
1
0
5
3.5
L
0
8
0
0
W
Arachne
Rav3ns8659
Arachne
11
1
3
12.5
W
Achilles
5
0
5
7.5
L
Izanami
hoyerby
Izanami
0
4
0
0
L
Yemoja
0
2
0
0
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,237
Damage
46,506
57,629
Taken
59,861
21,817
Mitigated
30,711
14,149
Healing
29,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,660
4,349
0
6,534
9,506
3,172
315
1,157
8,349
61,986
6,906
W
Danzaburou
CaZeShAdOw94
Danzaburou
15,580
7,142
0
10,567
13,901
6,286
5,312
3,700
10,077
0
75,784
L
Janus
5,981
81
0
1,000
8,012
2,356
0
423
7,544
35,359
0
W
3,872
1,105
0
974
10,353
6,401
451
2,257
8,080
31,359
0
L
3,821
1,469
143
535
10,116
2,911
0
482
9,313
0
24,146
W
Arachne
Rav3ns8659
Arachne
7,907
5,570
0
6,289
15,004
6,211
112
1,388
13,616
0
96,733
W
Achilles
6,487
1,553
0
5,245
11,097
8,641
1,781
505
10,492
0
50,941
L
Izanami
hoyerby
Izanami
4,169
2,501
0
3,519
13,302
4,478
0
6,559
6,694
0
47,569
L
Yemoja
1,753
496
3,647
4,670
12,820
7,890
0
6,687
6,035
8,016
0
L
1,513
302
0
635
13,379
4,182
0
2,186
11,066
12,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
45,118
217
Minions Killed
493
0
Camps Cleared
0
1,194,769
Distance Traveled
1,382,767
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,820
559
92
7
0
258,340
0
W
Danzaburou
10,262
733
104
7
0
263,084
4
L
Janus
6,179
441
64
5
0
235,644
2
W
Maui
8,035
574
66
5
0
284,740
5
L
Neith
5,177
370
24
2
0
251,348
0
W
Arachne
10,056
718
138
10
0
296,114
5
W
Achilles
8,945
639
93
7
0
280,489
3
L
Izanami
5,675
405
92
7
0
252,560
0
L
Yemoja
5,755
411
14
1
0
243,316
1
L
Tiamat
5,276
377
23
2
0
211,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role