Player Matchup

Ravana
Ravana
BurritoCrusader
Ravana
Level 136
God Stats
1W - 1L
1,920 SR
Queue Stats
117W - 26L
1,926 Elo+
Party 2
Izanami
Izanami
HBCentral
Izanami
Level 160
God Stats
1W - 1L
1,730 SR
Queue Stats
141W - 37L
1,900 Elo+
Party 2
Anubis
Anubis
Shaopaow
Anubis
Level 127
God Stats
0W - 2L
1,692 SR
Queue Stats
64W - 12L
1,903 Elo+
Party 2
Team Averages
Level 141
1,781 SR
1,910 Elo+

VS

Team Averages
Level 106
1,646 SR
1,697 Elo+
Odin
Odin
BlakBearsMatter
Odin
Level 77
God Stats
2W - 0L
1,926 SR
Queue Stats
12W - 9L
1,658 Elo+
Party 1
Raijin
Raijin
ConsensuallyCody
Raijin
Level 149
God Stats
2W - 1L
1,463 SR
Queue Stats
122W - 80L
1,721 Elo+
Party 1
Lancelot
Lancelot
JaviersCastle
Lancelot
Level 91
God Stats
4W - 3L
1,549 SR
Queue Stats
168W - 113L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 0
12,184
762
16,838
18,846
13,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
HBCentral
Izanami
16
0 / 6 / 7
10,530
658
12,249
14,115
6,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
Shaopaow
Anubis
17
0 / 5 / 6
10,674
667
12,865
15,315
7,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 7
12,114
757
10,292
17,197
19,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 2 / 7
12,696
794
19,865
10,187
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
JaviersCastle
Lancelot
16
2 / 4 / 9
11,047
690
9,435
21,440
17,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
7
Kills
14
14
Deaths
7
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
7
3
0
2.33
W
6
2
7
4.75
L
Izanami
HBCentral
Izanami
0
6
7
0.58
W
Lancelot
JaviersCastle
Lancelot
2
4
9
1.63
L
Anubis
Shaopaow
Anubis
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,952
Damage
39,592
48,276
Taken
48,824
27,238
Mitigated
40,834
15,205
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,292
1,527
0
2,167
17,197
19,199
368
4,148
12,819
382
24,758
L
16,838
6,237
300
5,263
18,846
13,372
458
9,478
8,108
0
45,689
W
19,865
1,538
0
973
10,187
4,107
951
3,207
6,632
67,871
0
L
Izanami
HBCentral
Izanami
12,249
7,180
228
2,911
14,115
6,461
2,378
3,778
9,713
0
60,373
W
Lancelot
JaviersCastle
Lancelot
9,435
2,035
0
3,755
21,440
17,528
1,389
5,592
15,215
0
39,681
L
Anubis
Shaopaow
Anubis
12,865
1,014
303
6,200
15,315
7,405
488
5,920
8,442
73,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,388
Gold Earned
35,857
249
Minions Killed
195
0
Camps Cleared
0
825,873
Distance Traveled
922,703
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,114
757
39
2
0
345,905
2
L
Ravana
12,184
762
52
3
0
328,941
3
W
Raijin
12,696
794
124
8
0
264,668
4
L
Izanami
10,530
658
97
6
0
244,661
2
W
Lancelot
11,047
690
32
2
0
312,130
2
L
Anubis
10,674
667
100
6
0
252,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role