Player Matchup

Horus
Horus
Silver I
NinoGbg415
Horus
Silver I
Level 158
God Stats
23W - 21L
1,510 SR
Queue Stats
354W - 370L
1,266 MMR
Solo
Skadi
Skadi
Gold V
imnotgood2
Skadi
Gold V
Level 109
God Stats
14W - 9L
1,674 SR
Queue Stats
59W - 63L
1,222 MMR
Party 1
Vulcan
Vulcan
Gold V
spid192
Vulcan
Gold V
Level 158
God Stats
115W - 100L
1,595 SR
Queue Stats
529W - 532L
1,380 MMR
Party 1
Cthulhu
Cthulhu
Bronze V
t0rpedus--
Cthulhu
Bronze V
Level 125
God Stats
2W - 0L
1,599 SR
Queue Stats
40W - 49L
1,263 MMR
Solo
Mercury
Mercury
Gold V
xShanniganx
Mercury
Gold V
Level 140
God Stats
12W - 6L
1,584 SR
Queue Stats
199W - 219L
1,311 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,593 SR
1,288 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,558 SR
1,288 MMR
Nemesis
Nemesis
Silver I
Cajun Pirogue
Nemesis
Silver I
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 174L
1,191 MMR
Solo
Fafnir
Fafnir
Silver IV
Shady_Sunflower
Fafnir
Silver IV
Level 43
God Stats
1W - 1L
1,680 SR
Queue Stats
40W - 26L
1,355 MMR
Solo
Ymir
Ymir
Bronze IV
VG DOOM
Ymir
Bronze IV
Level 95
God Stats
1W - 1L
1,513 SR
Queue Stats
3W - 8L
1,261 MMR
Solo
Artio
Artio
Silver I
W0rstHero
Artio
Silver I
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,276 MMR
Solo
Danzaburou
Danzaburou
Gold V
WALLEsito14
Danzaburou
Gold V
Level 64
God Stats
37W - 25L
1,596 SR
Queue Stats
112W - 99L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 3 / 7
9,914
551
7,518
15,436
11,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
14
2 / 2 / 4
9,076
504
9,491
12,883
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
spid192
Vulcan
14
1 / 3 / 6
9,258
514
16,131
9,288
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
t0rpedus--
Cthulhu
16
9 / 0 / 3
11,380
632
15,331
16,501
10,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
xShanniganx
Mercury
15
1 / 2 / 5
9,494
527
6,682
15,428
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BastetAtlasHadesArachneXbalanque

VS

Bans
LancelotThorAchillesThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
4 / 4 / 2
8,941
497
7,797
17,443
7,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 5
8,792
488
8,751
13,067
8,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
VG DOOM
Ymir
12
1 / 6 / 4
7,983
444
6,797
22,173
17,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
W0rstHero
Artio
11
0 / 2 / 0
7,075
393
3,221
9,277
5,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
WALLEsito14
Danzaburou
15
2 / 1 / 5
9,533
530
10,842
15,122
5,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
9
10
Deaths
15
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
4
4
2
1.25
W
Horus
2
3
7
1.83
L
2
2
5
2.25
L
Ymir
VG DOOM
Ymir
1
6
4
0.5
L
Artio
W0rstHero
Artio
0
2
0
0
L
Danzaburou
WALLEsito14
Danzaburou
2
1
5
4.5
W
Skadi
2
2
4
2
W
Vulcan
spid192
Vulcan
1
3
6
1.33
W
Cthulhu
t0rpedus--
Cthulhu
9
0
3
10.5
W
Mercury
xShanniganx
Mercury
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,153
Damage
37,408
69,536
Taken
77,082
35,913
Mitigated
45,254
22,808
Healing
20,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,797
2,835
0
5,708
17,443
7,470
0
6,098
11,177
0
67,807
W
Horus
7,518
3,779
3,641
6,367
15,436
11,145
81
3,775
11,533
0
48,091
L
8,751
2,492
0
4,342
13,067
8,737
0
6,564
6,330
48,746
0
L
Ymir
VG DOOM
Ymir
6,797
1,504
2,304
3,918
22,173
17,516
0
8,866
13,128
21,920
3,461
L
Artio
W0rstHero
Artio
3,221
1,411
0
1,774
9,277
5,688
1,038
4,460
4,511
29,365
0
L
Danzaburou
WALLEsito14
Danzaburou
10,842
2,920
0
2,499
15,122
5,843
1,494
4,588
10,474
0
90,703
W
Skadi
9,491
4,888
0
3,981
12,883
4,466
1,368
1,509
11,374
0
68,981
W
Vulcan
spid192
Vulcan
16,131
8,660
0
2,609
9,288
3,763
204
2,414
6,724
71,726
0
W
Cthulhu
t0rpedus--
Cthulhu
15,331
2,622
151
4,083
16,501
10,197
264
6,206
10,166
73,773
0
W
Mercury
xShanniganx
Mercury
6,682
3,132
0
1,976
15,428
6,342
1,655
5,235
9,957
0
79,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,122
Gold Earned
42,324
536
Minions Killed
416
0
Camps Cleared
0
1,786,040
Distance Traveled
1,610,664
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,941
497
103
6
0
377,201
4
W
Horus
9,914
551
64
4
0
330,705
3
L
Fafnir
8,792
488
89
5
0
343,131
4
L
Ymir
7,983
444
41
2
0
338,874
5
L
Artio
7,075
393
47
3
0
228,528
2
L
Danzaburou
9,533
530
136
8
0
322,930
1
W
Skadi
9,076
504
100
6
0
316,496
1
W
Vulcan
9,258
514
110
6
0
368,605
1
W
Cthulhu
11,380
632
145
8
0
358,810
3
W
Mercury
9,494
527
117
7
0
411,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role