Player Matchup

Izanami
Izanami
ColeSlaw5426
Izanami
Level 87
God Stats
2W - 0L
1,551 SR
Queue Stats
13W - 5L
1,672 Elo+
Party 1
Atlas
Atlas
FocalCoder94351
Atlas
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,672 Elo+
Party 1
Da Ji
Da Ji
nyantako
Da Ji
Level 88
God Stats
2W - 0L
1,829 SR
Queue Stats
13W - 5L
1,672 Elo+
Party 1
Team Averages
Level 82
1,627 SR
1,672 Elo+

VS

Team Averages
Level 117
1,665 SR
1,620 Elo+
Ra
Ra
BYtheHORNs
Ra
Level 160
God Stats
22W - 10L
1,667 SR
Queue Stats
351W - 82L
1,951 Elo+
Solo
Anhur
Anhur
Landbrowni
Anhur
Level 66
God Stats
0W - 1L
1,787 SR
Queue Stats
1W - 2L
1,377 Elo+
Solo
Amaterasu
Amaterasu
T-E-L-L-E-Z
Amaterasu
Level 124
God Stats
100W - 115L
1,541 SR
Queue Stats
773W - 869L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ColeSlaw5426
Izanami
15
2 / 0 / 6
8,892
741
9,683
7,021
2,844
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 1 / 5
9,265
772
8,145
13,275
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
nyantako
Da Ji
15
4 / 2 / 3
9,056
755
11,284
9,862
4,712
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,272
689
10,982
10,016
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
12
0 / 3 / 2
7,421
618
8,457
11,986
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
T-E-L-L-E-Z
Amaterasu
11
2 / 2 / 1
8,062
672
4,028
13,030
10,736
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Izanami
ColeSlaw5426
Izanami
2
0
6
5
W
3
1
5
5.5
L
Anhur
0
3
2
0.33
L
Amaterasu
T-E-L-L-E-Z
Amaterasu
2
2
1
1.25
W
Da Ji
nyantako
Da Ji
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,112
Damage
23,467
30,158
Taken
35,032
19,141
Mitigated
18,752
6,185
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,982
656
1,778
2,852
10,016
3,742
211
2,283
7,733
38,308
0
W
Izanami
ColeSlaw5426
Izanami
9,683
6,947
0
2,352
7,021
2,844
2,882
2,394
4,450
0
47,804
W
8,145
2,646
0
3,775
13,275
11,585
0
4,537
8,391
19,588
0
L
Anhur
8,457
5,015
0
1,181
11,986
4,274
129
2,997
8,989
0
24,787
L
Amaterasu
T-E-L-L-E-Z
Amaterasu
4,028
1,441
0
4,821
13,030
10,736
75
2,903
10,127
0
20,393
W
Da Ji
nyantako
Da Ji
11,284
2,633
0
58
9,862
4,712
0
3,737
5,898
0
35,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,213
Gold Earned
23,755
140
Minions Killed
138
0
Camps Cleared
0
705,800
Distance Traveled
639,916
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,272
689
67
6
0
210,217
4
W
Izanami
8,892
741
87
7
0
230,784
3
W
Atlas
9,265
772
14
1
0
239,506
1
L
Anhur
7,421
618
43
4
0
193,050
1
L
Amaterasu
8,062
672
28
2
0
236,649
2
W
Da Ji
9,056
755
39
3
0
235,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role