Player Matchup

Danzaburou
Danzaburou
GoldenSuccubus
Danzaburou
Level 84
God Stats
1W - 0L
1,602 SR
Queue Stats
7W - 10L
1,166 Elo+
Party 2
Horus
Horus
StevieGU671
Horus
Level 80
God Stats
6W - 5L
1,500 SR
Queue Stats
27W - 54L
1,286 Elo+
Party 2
Nu Wa
Nu Wa
Uncle Drizzle
Nu Wa
Level 68
God Stats
7W - 8L
1,439 SR
Queue Stats
53W - 77L
1,354 Elo+
Party 2
Team Averages
Level 77
1,514 SR
1,269 Elo+

VS

Team Averages
Level 77
1,697 SR
1,410 Elo+
Vamana
Vamana
BiZmO FuNyUnZzs
Vamana
Level 61
God Stats
4W - 2L
1,695 SR
Queue Stats
35W - 69L
1,269 Elo+
Solo
Agni
Agni
HiN00N
Agni
Level 86
God Stats
1W - 1L
1,692 SR
Queue Stats
116W - 124L
1,488 Elo+
Party 1
Rama
Rama
veryhot
Rama
Level 85
God Stats
32W - 17L
1,702 SR
Queue Stats
242W - 243L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoldenSuccubus
Danzaburou
14
0 / 3 / 8
10,677
628
8,891
12,717
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 0 / 11
12,782
752
15,150
18,527
26,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
12 / 4 / 0
13,728
808
22,553
14,113
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 5
10,213
601
8,918
19,623
9,612
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
HiN00N
Agni
15
3 / 7 / 3
10,974
646
14,398
14,036
4,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
veryhot
Rama
17
3 / 3 / 2
11,075
651
13,301
22,222
8,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
7
7
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Danzaburou
GoldenSuccubus
Danzaburou
0
3
8
1.33
L
Agni
HiN00N
Agni
3
7
3
0.64
W
1
0
11
6.5
W
12
4
0
3
L
Rama
veryhot
Rama
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,594
Damage
36,617
45,357
Taken
55,881
39,250
Mitigated
22,501
17,654
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,918
5,865
905
6,960
19,623
9,612
0
9,338
10,285
0
40,403
W
Danzaburou
GoldenSuccubus
Danzaburou
8,891
3,370
0
3,163
12,717
6,230
1,524
3,879
8,838
0
34,349
L
Agni
HiN00N
Agni
14,398
1,233
244
761
14,036
4,279
340
6,112
7,924
46,569
0
W
15,150
6,051
2,215
8,698
18,527
26,541
170
5,576
12,951
0
39,084
W
22,553
7,453
134
3,444
14,113
6,479
1,329
4,957
9,156
83,100
0
L
Rama
veryhot
Rama
13,301
10,498
0
7,347
22,222
8,610
1,310
7,179
15,043
0
58,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,187
Gold Earned
32,262
197
Minions Killed
206
0
Camps Cleared
0
873,583
Distance Traveled
859,737
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,213
601
51
3
0
325,425
0
W
Danzaburou
10,677
628
48
3
0
239,077
1
L
Agni
10,974
646
61
4
0
263,739
0
W
Horus
12,782
752
45
3
0
352,842
2
W
Nu Wa
13,728
808
104
6
0
281,664
0
L
Rama
11,075
651
94
6
0
270,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role