Player Matchup

Bastet
Bastet
CampingOutClan
Bastet
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 97L
1,280 Elo+
Party 1
King Arthur
King Arthur
SkrillexKing929
King Arthur
Level 67
God Stats
2W - 2L
1,547 SR
Queue Stats
58W - 89L
1,340 Elo+
Solo
Baron Samedi
Baron Samedi
The_R3D_Goobler_
Baron Samedi
Level 108
God Stats
5W - 1L
1,450 SR
Queue Stats
11W - 20L
1,170 Elo+
Party 1
Bacchus
Bacchus
Vegaruu
Bacchus
Level 85
God Stats
9W - 5L
1,535 SR
Queue Stats
76W - 85L
1,343 Elo+
Party 1
Chiron
Chiron
thecrazykeebler
Chiron
Level 58
God Stats
5W - 7L
1,343 SR
Queue Stats
55W - 83L
1,275 Elo+
Party 1
Team Averages
Level 84
1,475 SR
1,282 Elo+

VS

Team Averages
Level 87
1,536 SR
1,445 Elo+
Shiva
Shiva
Ba1isticKi11er9
Shiva
Level 75
God Stats
7W - 6L
1,343 SR
Queue Stats
53W - 66L
1,329 Elo+
Solo
Bastet
Bastet
KingJersey__
Bastet
Level 120
God Stats
2W - 1L
1,702 SR
Queue Stats
107W - 108L
1,471 Elo+
Party 2
Merlin
Merlin
So-Ap4
Merlin
Level 62
God Stats
6W - 1L
1,915 SR
Queue Stats
12W - 6L
1,541 Elo+
Party 2
Maui
Maui
Vladicot
Maui
Level 118
God Stats
5W - 11L
1,218 SR
Queue Stats
120W - 139L
1,331 Elo+
Solo
Kali
Kali
jrichxx420
Kali
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 2
5,143
468
5,146
7,622
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
SkrillexKing929
King Arthur
10
1 / 0 / 0
5,900
536
3,758
6,908
5,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
The_R3D_Goobler_
Baron Samedi
10
0 / 1 / 1
5,745
522
939
3,780
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Vegaruu
Bacchus
8
1 / 0 / 5
5,519
502
3,079
8,171
5,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
6 / 2 / 2
5,724
520
5,447
4,916
1,541
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,033
548
4,072
7,417
3,715
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
10
3 / 1 / 1
6,037
549
4,430
9,060
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
So-Ap4
Merlin
10
1 / 0 / 1
6,041
549
3,314
3,445
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
0 / 2 / 1
4,860
442
3,521
6,966
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 6 / 0
4,311
392
1,307
8,496
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
2
1
2
3
L
Bastet
3
1
1
3.5
W
King Arthur
SkrillexKing929
King Arthur
1
0
0
1
L
Merlin
So-Ap4
Merlin
1
0
1
1.5
W
Baron Samedi
The_R3D_Goobler_
Baron Samedi
0
1
1
0.5
W
Bacchus
Vegaruu
Bacchus
1
0
5
3.5
L
Maui
0
2
1
0.25
L
0
6
0
0
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,369
Damage
16,644
31,397
Taken
35,384
16,104
Mitigated
16,515
11,094
Healing
9,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,072
1,285
0
2,591
7,417
3,715
222
0
7,417
0
43,427
W
5,146
1,443
0
3,202
7,622
2,050
0
582
6,990
0
24,606
L
Bastet
4,430
1,832
0
3,608
9,060
3,899
0
1,069
7,991
0
42,582
W
King Arthur
SkrillexKing929
King Arthur
3,758
607
0
1,540
6,908
5,727
0
0
6,908
0
37,097
L
Merlin
So-Ap4
Merlin
3,314
218
0
390
3,445
1,249
0
788
2,657
36,311
0
W
Baron Samedi
The_R3D_Goobler_
Baron Samedi
939
100
0
635
3,780
1,443
917
853
2,695
33,396
0
W
Bacchus
Vegaruu
Bacchus
3,079
396
126
4,037
8,171
5,343
0
3,347
4,162
16,989
0
L
Maui
3,521
876
0
1,240
6,966
4,654
0
1,185
5,781
23,926
0
L
1,307
627
0
1,694
8,496
2,998
0
976
7,520
0
15,045
W
5,447
1,430
592
962
4,916
1,541
0
1,032
3,807
0
30,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
27,282
260
Minions Killed
282
0
Camps Cleared
0
1,049,875
Distance Traveled
1,010,208
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,033
548
77
7
0
198,049
1
W
Bastet
5,143
468
46
4
0
255,629
4
L
Bastet
6,037
549
68
6
0
229,661
4
W
King Arthur
5,900
536
60
5
0
207,959
3
L
Merlin
6,041
549
81
7
0
201,635
2
W
Baron Samedi
5,745
522
83
8
0
164,953
2
W
Bacchus
5,519
502
16
1
0
223,616
8
L
Maui
4,860
442
41
4
0
177,877
0
L
Kali
4,311
392
15
1
0
202,986
4
W
Chiron
5,724
520
55
5
0
197,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role