Player Matchup

Osiris
Osiris
Beeachamp2
Osiris
Level 101
God Stats
5W - 2L
1,837 SR
Queue Stats
218W - 299L
1,475 Elo+
Solo
Ne Zha
Ne Zha
DracoBoozy
Ne Zha
Level 81
God Stats
9W - 3L
1,663 SR
Queue Stats
413W - 297L
1,611 Elo+
Party 2
Chang'e
Chang'e
xJustRiku
Chang'e
Level 108
God Stats
8W - 2L
1,702 SR
Queue Stats
453W - 330L
1,611 Elo+
Party 2
Team Averages
Level 97
1,734 SR
1,566 Elo+

VS

Team Averages
Level 80
1,658 SR
1,583 Elo+
Sol
Sol
BearbackStudios
Sol
Level 72
God Stats
2W - 2L
1,878 SR
Queue Stats
160W - 128L
1,605 Elo+
Party 1
Thanatos
Thanatos
Hearshot
Thanatos
Level 79
God Stats
1W - 3L
1,510 SR
Queue Stats
196W - 165L
1,613 Elo+
Party 1
Yemoja
Yemoja
SugarMayCry
Yemoja
Level 89
God Stats
1W - 2L
1,587 SR
Queue Stats
15W - 9L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Beeachamp2
Osiris
15
2 / 2 / 2
10,300
792
8,065
12,686
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
DracoBoozy
Ne Zha
15
1 / 1 / 4
9,250
712
10,185
8,214
5,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
xJustRiku
Chang'e
16
2 / 0 / 2
9,286
714
10,685
8,593
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
9,246
711
12,881
12,664
6,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Hearshot
Thanatos
14
1 / 3 / 2
8,490
653
6,262
11,575
6,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
14
0 / 0 / 3
9,168
705
1,799
9,635
12,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
5
Kills
3
3
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Osiris
Beeachamp2
Osiris
2
2
2
1.5
W
Ne Zha
DracoBoozy
Ne Zha
1
1
4
3
L
Thanatos
Hearshot
Thanatos
1
3
2
0.67
L
Yemoja
0
0
3
1.5
W
Chang'e
xJustRiku
Chang'e
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,935
Damage
20,942
29,493
Taken
33,874
24,299
Mitigated
25,257
11,398
Healing
18,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,881
3,532
0
3,683
12,664
6,406
0
3,005
9,659
60,696
0
W
Osiris
Beeachamp2
Osiris
8,065
1,884
24
2,000
12,686
15,648
0
6,366
6,320
0
32,165
W
Ne Zha
DracoBoozy
Ne Zha
10,185
180
0
1,014
8,214
5,049
616
4,165
4,049
0
39,157
L
Thanatos
Hearshot
Thanatos
6,262
1,820
0
4,539
11,575
6,659
0
3,746
7,829
0
33,058
L
Yemoja
1,799
517
7,128
2,944
9,635
12,192
0
3,967
5,668
5,629
0
W
Chang'e
xJustRiku
Chang'e
10,685
892
3,203
5,157
8,593
3,602
275
4,237
4,356
41,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,836
Gold Earned
26,904
176
Minions Killed
160
0
Camps Cleared
0
805,642
Distance Traveled
771,865
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,246
711
102
8
0
245,579
1
W
Osiris
10,300
792
45
3
0
261,600
1
W
Ne Zha
9,250
712
53
4
0
282,240
2
L
Thanatos
8,490
653
45
3
0
273,360
3
L
Yemoja
9,168
705
13
1
0
252,926
2
W
Chang'e
9,286
714
78
6
0
261,802
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role