Player Matchup

Hercules
Hercules
BLiND2FEAR
Hercules
Level 160
God Stats
1W - 2L
1,412 SR
Queue Stats
142W - 120L
1,519 Elo+
Party 1
Rama
Rama
CC F0X
Rama
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
1,525 Elo+
Party 1
Cabrakan
Cabrakan
K N 0 W L I F E
Cabrakan
Level 126
God Stats
3W - 1L
1,613 SR
Queue Stats
43W - 39L
1,511 Elo+
Party 1
Odin
Odin
MatusDaMoose
Odin
Level 140
God Stats
1W - 0L
1,213 SR
Queue Stats
31W - 16L
1,674 Elo+
Party 1
Aphrodite
Aphrodite
iRobiee
Aphrodite
Level 158
God Stats
2W - 2L
1,390 SR
Queue Stats
110W - 101L
1,513 Elo+
Party 1
Team Averages
Level 143
1,425 SR
1,548 Elo+

VS

Team Averages
Level 129
1,388 SR
1,498 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Strider2469
Ne Zha
Level 160
God Stats
5W - 6L
1,446 SR
Queue Stats
198W - 217L
1,484 Elo+
Solo
Hel
Hel
Torarato
Hel
Level 100
God Stats
0W - 2L
1,298 SR
Queue Stats
40W - 38L
1,535 Elo+
Solo
Nike
Nike
XxDarkAce13xX
Nike
Level 127
God Stats
0W - 3L
1,160 SR
Queue Stats
216W - 250L
1,494 Elo+
Party 2
Atlas
Atlas
xXD4RkA12M4DAXx
Atlas
Level 101
God Stats
0W - 4L
1,536 SR
Queue Stats
141W - 179L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BLiND2FEAR
Hercules
17
4 / 2 / 17
10,991
845
16,052
29,337
23,912
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
CC F0X
Rama
17
6 / 5 / 14
10,395
800
17,308
13,824
6,581
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
18
5 / 3 / 20
11,533
887
22,544
27,265
24,539
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 4 / 15
10,946
842
17,385
15,740
11,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
iRobiee
Aphrodite
19
5 / 2 / 17
11,063
851
19,621
20,071
14,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 6 / 12
8,766
674
13,917
15,397
8,065
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ne Zha
15
2 / 6 / 8
8,721
671
17,914
16,853
10,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 4 / 6
9,374
721
15,105
17,617
10,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 7 / 8
9,807
754
18,272
22,929
24,170
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 4 / 11
8,408
647
22,356
32,892
30,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
61
27
Kills
16
16
Deaths
27
83
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
6
12
1.33
W
Hercules
BLiND2FEAR
Hercules
4
2
17
6.25
W
Rama
CC F0X
Rama
6
5
14
2.6
W
Cabrakan
5
3
20
5
W
7
4
15
3.63
L
Ne Zha
2
6
8
1
L
4
4
6
1.75
L
7
7
8
1.57
W
Aphrodite
iRobiee
Aphrodite
5
2
17
6.75
L
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,910
Damage
87,564
106,237
Taken
105,688
81,034
Mitigated
83,551
66,240
Healing
43,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
13,917
6,638
655
2,244
15,397
8,065
0
6,980
8,417
0
20,511
W
Hercules
BLiND2FEAR
Hercules
16,052
5,826
4,469
14,607
29,337
23,912
586
8,835
20,502
745
25,986
W
Rama
CC F0X
Rama
17,308
10,704
1,928
1,404
13,824
6,581
3,190
7,005
6,819
0
24,289
W
Cabrakan
22,544
3,505
4,839
5,044
27,265
24,539
1,305
9,388
17,877
33,267
0
W
17,385
2,720
1,407
1,794
15,740
11,544
1,170
4,842
10,898
3,158
24,233
L
Ne Zha
17,914
2,164
889
2,161
16,853
10,095
0
5,956
10,897
25
29,815
L
15,105
757
13,036
8,408
17,617
10,225
0
8,591
9,026
24,358
0
L
18,272
2,483
530
1,304
22,929
24,170
0
9,105
13,824
93
27,666
W
Aphrodite
iRobiee
Aphrodite
19,621
1,811
17,378
13,370
20,071
14,458
1,534
7,509
12,562
52,028
0
L
22,356
9,228
1,746
12,566
32,892
30,996
0
13,328
19,564
42,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,928
Gold Earned
45,076
142
Minions Killed
121
0
Camps Cleared
0
1,242,474
Distance Traveled
1,095,520
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,766
674
22
2
0
224,768
0
W
Hercules
10,991
845
8
1
0
266,941
4
W
Rama
10,395
800
11
1
0
194,838
1
W
Cabrakan
11,533
887
28
2
0
254,528
2
W
Odin
10,946
842
18
1
0
255,527
0
L
Ne Zha
8,721
671
24
2
0
220,068
0
L
Hel
9,374
721
12
1
0
213,075
0
L
Nike
9,807
754
33
3
0
211,611
0
W
Aphrodite
11,063
851
77
6
0
270,640
0
L
Atlas
8,408
647
30
2
0
225,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role