Player Matchup

Rama
Rama
 
Rama
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
K1RLESS
He Bo
Level 88
God Stats
2W - 2L
1,455 SR
Queue Stats
147W - 127L
1,615 Elo+
Party 2
Bacchus
Bacchus
LonerBoySoundS
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,584 Elo+
Party 2
Cernunnos
Cernunnos
UnderTheBed
Cernunnos
Level 104
God Stats
2W - 0L
1,844 SR
Queue Stats
82W - 73L
1,602 Elo+
Party 2
Team Averages
Level 89
1,560 SR
1,560 Elo+

VS

Team Averages
Level 77
1,453 SR
1,453 Elo+
Bakasura
Bakasura
Diegovea
Bakasura
Level 147
God Stats
1W - 4L
1,514 SR
Queue Stats
131W - 116L
1,512 Elo+
Party 1
Skadi
Skadi
ElTacoMan777
Skadi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,276 Elo+
Party 1
Khepri
Khepri
FacetedPond6391
Khepri
Level 61
God Stats
7W - 4L
1,307 SR
Queue Stats
26W - 28L
1,438 Elo+
Party 1
Agni
Agni
SJJ_URI3L24
Agni
Level 24
God Stats
0W - 1L
1,290 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
StrayAbyss
Tyr
Level 128
God Stats
20W - 11L
1,655 SR
Queue Stats
47W - 37L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
8 / 1 / 1
9,352
668
9,210
14,985
5,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
 
Jormungandr
14
3 / 1 / 3
9,102
650
6,767
6,900
5,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
K1RLESS
He Bo
15
6 / 1 / 7
8,969
641
10,497
9,649
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 0 / 11
8,211
587
4,955
9,124
9,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
UnderTheBed
Cernunnos
15
8 / 1 / 4
9,101
650
15,501
12,285
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Diegovea
Bakasura
12
2 / 4 / 2
7,055
504
7,701
14,519
5,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 0
6,569
469
6,783
10,229
3,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 0
5,740
410
3,574
13,898
9,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 8 / 1
5,716
408
3,888
9,632
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 4 / 1
6,870
491
3,205
11,107
10,478
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
27
Kills
3
4
Deaths
27
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
1
1
8.5
W
Jormungandr
 
Jormungandr
3
1
3
4.5
L
Bakasura
Diegovea
Bakasura
2
4
2
0.75
L
1
6
0
0.17
L
0
5
0
0
W
He Bo
K1RLESS
He Bo
6
1
7
9.5
W
2
0
11
7.5
L
0
8
1
0.06
L
0
4
1
0.13
W
Cernunnos
UnderTheBed
Cernunnos
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,930
Damage
25,151
52,943
Taken
59,385
28,944
Mitigated
31,974
24,661
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,210
6,985
0
9,768
14,985
5,704
1,688
1,355
13,140
0
75,707
W
Jormungandr
 
Jormungandr
6,767
2,460
0
1,000
6,900
5,362
1,096
447
6,263
65,465
0
L
Bakasura
Diegovea
Bakasura
7,701
5,139
0
2,214
14,519
5,370
0
5,664
8,855
0
45,650
L
6,783
3,577
0
188
10,229
3,173
445
2,985
7,244
0
37,142
L
3,574
375
1,104
1,514
13,898
9,738
0
2,833
11,065
20,808
0
W
He Bo
K1RLESS
He Bo
10,497
766
0
4,287
9,649
3,448
0
805
8,649
73,480
0
W
4,955
750
0
2,631
9,124
9,000
745
1,969
6,966
17,807
5,090
L
3,888
260
0
110
9,632
3,215
0
2,800
6,832
24,182
0
L
3,205
22
0
1,957
11,107
10,478
0
7,779
3,328
1,746
44,675
W
Cernunnos
UnderTheBed
Cernunnos
15,501
7,739
0
6,975
12,285
5,430
2,383
4,011
7,619
0
70,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,735
Gold Earned
31,950
521
Minions Killed
309
0
Camps Cleared
0
1,368,965
Distance Traveled
1,353,055
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,352
668
110
8
0
234,625
5
W
Jormungandr
9,102
650
140
10
0
257,115
1
L
Bakasura
7,055
504
93
7
0
320,566
5
L
Skadi
6,569
469
61
4
0
227,701
1
L
Khepri
5,740
410
13
1
0
246,788
1
W
He Bo
8,969
641
128
9
0
321,507
6
W
Bacchus
8,211
587
26
2
0
306,019
6
L
Agni
5,716
408
51
4
0
261,869
1
L
Tyr
6,870
491
91
7
0
296,131
1
W
Cernunnos
9,101
650
117
8
0
249,699
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role