Player Matchup

Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DannCS
Nox
Level 158
God Stats
9W - 7L
1,566 SR
Queue Stats
289W - 278L
1,619 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JZliftoff14
Morgan Le Fay
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 52L
1,472 Elo+
Party 3
Ne Zha
Ne Zha
Stinjamin
Ne Zha
Level 160
God Stats
6W - 3L
1,505 SR
Queue Stats
130W - 123L
1,593 Elo+
Party 3
Fafnir
Fafnir
cristobal762
Fafnir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 161L
1,597 Elo+
Party 2
Team Averages
Level 145
1,514 SR
1,556 Elo+

VS

Team Averages
Level 131
1,335 SR
1,611 Elo+
Janus
Janus
A_Walkin_Splikak
Janus
Level 146
God Stats
0W - 6L
1,241 SR
Queue Stats
141W - 157L
1,537 Elo+
Solo
Sylvanus
Sylvanus
Maxokiins
Sylvanus
Level 125
God Stats
0W - 3L
1,326 SR
Queue Stats
114W - 123L
1,562 Elo+
Party 1
Awilix
Awilix
NexusV200
Awilix
Level 138
God Stats
0W - 4L
1,108 SR
Queue Stats
97W - 103L
1,561 Elo+
Party 1
Sobek
Sobek
SquidTip
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,799 Elo+
Party 1
Ullr
Ullr
earthgod
Ullr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
3 / 2 / 9
10,705
669
7,940
21,405
26,537
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nox
DannCS
Nox
19
4 / 3 / 13
11,497
719
17,738
14,864
8,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
JZliftoff14
Morgan Le Fay
19
7 / 3 / 12
12,073
755
21,121
15,829
8,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Stinjamin
Ne Zha
20
9 / 1 / 14
12,393
775
33,595
17,304
12,688
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
18
1 / 2 / 16
12,193
762
10,453
26,066
44,381
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 6
11,261
704
22,724
13,574
6,566
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
Maxokiins
Sylvanus
18
3 / 4 / 5
11,197
700
11,613
26,497
30,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
NexusV200
Awilix
19
5 / 5 / 3
12,180
761
13,197
23,714
20,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
SquidTip
Sobek
15
0 / 5 / 4
8,862
554
11,236
19,767
25,916
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ullr
16
0 / 7 / 6
9,450
591
11,441
17,274
9,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
35
24
Kills
11
11
Deaths
24
64
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
2
9
3.75
L
3
3
6
2
W
Nox
DannCS
Nox
4
3
13
3.5
W
Morgan Le Fay
JZliftoff14
Morgan Le Fay
7
3
12
4.33
L
Sylvanus
Maxokiins
Sylvanus
3
4
5
1.38
L
Awilix
NexusV200
Awilix
5
5
3
1.3
L
Sobek
SquidTip
Sobek
0
5
4
0.4
W
Ne Zha
Stinjamin
Ne Zha
9
1
14
16
W
Fafnir
1
2
16
4.5
L
Ullr
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,847
Damage
70,211
95,468
Taken
100,826
100,881
Mitigated
92,098
54,756
Healing
38,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,940
617
15,220
8,664
21,405
26,537
507
9,194
11,866
15,902
0
L
22,724
1,149
2,522
1,330
13,574
6,566
636
8,189
5,385
41,590
0
W
Nox
DannCS
Nox
17,738
1,302
2,532
1,875
14,864
8,567
3,284
8,212
6,428
38,337
0
W
Morgan Le Fay
JZliftoff14
Morgan Le Fay
21,121
1,926
4,286
3,283
15,829
8,708
1,393
8,233
7,352
38,312
0
L
Sylvanus
Maxokiins
Sylvanus
11,613
2,484
15,879
11,956
26,497
30,293
718
14,593
11,904
20,157
0
L
Awilix
NexusV200
Awilix
13,197
4,126
186
2,235
23,714
20,230
265
10,920
12,794
0
25,321
L
Sobek
SquidTip
Sobek
11,236
798
0
4,119
19,767
25,916
68
13,322
6,445
16,601
0
W
Ne Zha
Stinjamin
Ne Zha
33,595
4,023
3,991
5,063
17,304
12,688
1,104
8,674
8,308
0
66,728
W
Fafnir
10,453
4,202
2,750
7,092
26,066
44,381
754
9,728
15,941
17,966
0
L
Ullr
11,441
5,039
264
152
17,274
9,093
521
10,228
7,046
0
35,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,861
Gold Earned
52,950
184
Minions Killed
155
0
Camps Cleared
0
1,488,474
Distance Traveled
1,368,142
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,705
669
12
1
0
293,235
3
L
Janus
11,261
704
56
4
0
307,794
0
W
Nox
11,497
719
54
3
0
282,159
1
W
Morgan Le Fay
12,073
755
53
3
0
299,477
2
L
Sylvanus
11,197
700
13
1
0
268,908
0
L
Awilix
12,180
761
22
1
0
269,462
1
L
Sobek
8,862
554
9
1
0
296,794
3
W
Ne Zha
12,393
775
49
3
0
340,252
4
W
Fafnir
12,193
762
16
1
0
273,351
1
L
Ullr
9,450
591
55
3
0
225,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role