Player Matchup

Thanatos
Thanatos
SnappiestJam20
Thanatos
Level 126
God Stats
0W - 1L
1,226 SR
Queue Stats
9W - 11L
1,570 Elo+
Party 1
Sobek
Sobek
Swaggywaggymans
Sobek
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,383 Elo+
Party 1
Charybdis
Charybdis
WAV3Z4DAYZ
Charybdis
Level 102
God Stats
0W - 2L
1,235 SR
Queue Stats
4W - 9L
1,402 Elo+
Party 1
Team Averages
Level 101
1,320 SR
1,452 Elo+

VS

Team Averages
Level 85
1,541 SR
1,464 Elo+
Hercules
Hercules
Elzocio
Hercules
Level 158
God Stats
5W - 1L
1,847 SR
Queue Stats
27W - 11L
1,807 Elo+
Solo
Danzaburou
Danzaburou
Jaythegod1
Danzaburou
Level 31
God Stats
26W - 48L
1,363 SR
Queue Stats
62W - 138L
1,262 Elo+
Party 2
Eset
Eset
KualityVibes
Eset
Level 66
God Stats
14W - 22L
1,413 SR
Queue Stats
169W - 285L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
3 / 4 / 4
11,828
696
17,717
19,259
12,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 6 / 4
11,330
666
10,267
21,930
32,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
WAV3Z4DAYZ
Charybdis
16
4 / 7 / 2
11,287
664
13,029
18,943
8,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Elzocio
Hercules
20
10 / 0 / 7
14,484
852
22,196
23,557
23,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Jaythegod1
Danzaburou
17
3 / 4 / 8
11,949
703
11,579
17,899
6,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
4 / 4 / 11
12,216
719
14,874
10,736
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
17
17
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
Elzocio
Hercules
10
0
7
13.5
W
Danzaburou
Jaythegod1
Danzaburou
3
4
8
1.75
W
4
4
11
2.38
L
Thanatos
3
4
4
1.25
L
1
6
4
0.5
L
Charybdis
WAV3Z4DAYZ
Charybdis
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,013
Damage
48,649
60,132
Taken
52,192
53,910
Mitigated
34,327
22,850
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Elzocio
Hercules
22,196
6,682
422
6,967
23,557
23,207
716
4,095
18,602
259
58,311
W
Danzaburou
Jaythegod1
Danzaburou
11,579
3,994
162
6,163
17,899
6,813
427
3,086
14,813
0
51,733
W
14,874
263
1,312
1,874
10,736
4,307
808
2,243
8,489
49,157
0
L
Thanatos
17,717
3,491
108
15,847
19,259
12,386
0
3,942
15,317
0
62,619
L
10,267
1,006
0
4,277
21,930
32,892
120
6,591
15,339
26,052
0
L
Charybdis
WAV3Z4DAYZ
Charybdis
13,029
9,257
0
2,618
18,943
8,632
474
4,490
14,453
0
46,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,445
Gold Earned
38,649
181
Minions Killed
183
0
Camps Cleared
0
956,920
Distance Traveled
1,086,491
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,484
852
66
4
0
417,874
3
W
Danzaburou
11,949
703
57
3
0
321,081
2
W
Eset
12,216
719
60
4
0
347,536
0
L
Thanatos
11,828
696
65
4
0
344,007
5
L
Sobek
11,330
666
30
2
0
324,935
5
L
Charybdis
11,287
664
86
5
0
287,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role