Player Matchup

Gilgamesh
Gilgamesh
CriMs_zeus
Gilgamesh
Level 146
God Stats
1W - 0L
1,740 SR
Queue Stats
4W - 8L
1,334 Elo+
Party 3
Ishtar
Ishtar
JayHarris1469
Ishtar
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 312L
1,445 Elo+
Party 2
Zhong Kui
Zhong Kui
PatMahomes22
Zhong Kui
Level 58
God Stats
28W - 19L
1,549 SR
Queue Stats
141W - 142L
1,506 Elo+
Party 2
Ares
Ares
SenpaiBean_03
Ares
Level 121
God Stats
2W - 2L
1,509 SR
Queue Stats
171W - 200L
1,304 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SkellingtontumbI
Tsukuyomi
Level 126
God Stats
9W - 7L
1,596 SR
Queue Stats
129W - 172L
1,387 Elo+
Party 3
Team Averages
Level 112
1,579 SR
1,395 Elo+

VS

Team Averages
Level 134
1,503 SR
1,473 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
MirageGM
Heimdallr
Level 127
God Stats
1W - 12L
1,297 SR
Queue Stats
75W - 89L
1,458 Elo+
Solo
Atlas
Atlas
MrDrProfX
Atlas
Level 155
God Stats
1W - 4L
1,458 SR
Queue Stats
33W - 31L
1,482 Elo+
Party 1
Thanatos
Thanatos
SoulBladeofHell
Thanatos
Level 126
God Stats
0W - 1L
1,759 SR
Queue Stats
12W - 12L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CriMs_zeus
Gilgamesh
9
0 / 3 / 2
5,477
548
2,988
10,382
3,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 2 / 1
5,958
596
5,237
8,775
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
PatMahomes22
Zhong Kui
9
3 / 0 / 4
5,929
593
6,487
4,894
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
2 / 0 / 1
5,187
519
2,764
6,097
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
10
5 / 1 / 1
6,175
618
4,447
7,361
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
4 / 1 / 0
6,009
601
7,804
7,674
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
 
Anubis
3
0 / 2 / 0
3,548
355
158
1,661
474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
MirageGM
Heimdallr
8
0 / 4 / 2
4,658
466
5,330
8,819
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
MrDrProfX
Atlas
8
1 / 2 / 0
5,144
514
3,532
7,958
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
8
1 / 4 / 3
5,038
504
4,225
8,300
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
6
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
1
0
4
L
Anubis
 
Anubis
0
2
0
0
W
Gilgamesh
CriMs_zeus
Gilgamesh
0
3
2
0.33
W
3
2
1
1.75
L
Heimdallr
MirageGM
Heimdallr
0
4
2
0.25
L
Atlas
MrDrProfX
Atlas
1
2
0
0.5
W
Zhong Kui
PatMahomes22
Zhong Kui
3
0
4
5
W
2
0
1
2.5
W
Tsukuyomi
5
1
1
5.5
L
Thanatos
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,923
Damage
21,049
37,509
Taken
34,412
15,107
Mitigated
16,253
12,537
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,804
570
0
350
7,674
3,897
0
1,344
6,284
33,718
0
L
Anubis
 
Anubis
158
0
0
115
1,661
474
0
416
1,245
3,757
0
W
Gilgamesh
CriMs_zeus
Gilgamesh
2,988
1,077
481
1,606
10,382
3,654
32
5,660
4,244
0
24,731
W
5,237
3,436
0
4,949
8,775
3,181
244
1,278
7,497
0
40,544
L
Heimdallr
MirageGM
Heimdallr
5,330
2,909
0
2,108
8,819
3,094
0
1,444
7,247
0
31,657
L
Atlas
MrDrProfX
Atlas
3,532
1,414
0
701
7,958
5,217
0
3,390
4,394
17,242
1,488
W
Zhong Kui
PatMahomes22
Zhong Kui
6,487
973
0
1,981
4,894
2,975
270
1,081
3,765
30,975
1,307
W
2,764
62
0
500
6,097
2,944
0
1,552
4,545
16,280
0
W
Tsukuyomi
4,447
1,438
0
3,020
7,361
2,353
0
1,004
6,229
0
34,696
L
Thanatos
4,225
1,400
0
5,019
8,300
3,571
0
2,188
5,901
0
31,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
24,397
295
Minions Killed
198
0
Camps Cleared
0
1,032,231
Distance Traveled
837,618
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,009
601
69
7
0
214,147
1
L
Anubis
3,548
355
3
0
0
75,277
2
W
Gilgamesh
5,477
548
41
4
0
188,842
0
W
Ishtar
5,958
596
81
8
0
200,716
1
L
Heimdallr
4,658
466
42
4
0
166,131
2
L
Atlas
5,144
514
26
3
0
173,259
0
W
Zhong Kui
5,929
593
63
6
0
207,412
4
W
Ares
5,187
519
35
4
0
212,556
0
W
Tsukuyomi
6,175
618
75
8
0
222,705
1
L
Thanatos
5,038
504
58
6
0
208,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role