Player Matchup

Fenrir
Fenrir
Ace1407
Fenrir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 36L
1,525 Elo+
Party 1
Erlang Shen
Erlang Shen
MESOINTHG
Erlang Shen
Level 65
God Stats
1W - 0L
1,286 SR
Queue Stats
30W - 29L
1,428 Elo+
Party 3
Atlas
Atlas
ThatNinjaDude
Atlas
Level 109
God Stats
11W - 4L
1,726 SR
Queue Stats
224W - 168L
1,578 Elo+
Party 1
Scylla
Scylla
Wyvern86
Scylla
Level 158
God Stats
1W - 0L
1,607 SR
Queue Stats
325W - 275L
1,572 Elo+
Party 1
Hel
Hel
rosiesarerosie
Hel
Level 24
God Stats
1W - 1L
1,483 SR
Queue Stats
29W - 26L
1,436 Elo+
Party 3
Team Averages
Level 76
1,521 SR
1,508 Elo+

VS

Team Averages
Level 55
1,541 SR
1,604 Elo+
Odin
Odin
DrPhaled
Odin
Level 85
God Stats
0W - 1L
1,336 SR
Queue Stats
16W - 18L
1,351 Elo+
Party 2
Sol
Sol
Greenskelegod
Sol
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,705 Elo+
Party 2
Chang'e
Chang'e
HeadInquisitor
Chang'e
Level 33
God Stats
4W - 3L
1,916 SR
Queue Stats
11W - 16L
1,705 Elo+
Party 2
Thor
Thor
NubNubPrime
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,737 Elo+
Party 2
King Arthur
King Arthur
tjax199
King Arthur
Level 69
God Stats
12W - 22L
1,453 SR
Queue Stats
174W - 197L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ace1407
Fenrir
9
1 / 2 / 5
5,779
482
4,203
9,150
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
MESOINTHG
Erlang Shen
11
0 / 1 / 0
6,113
509
3,879
10,016
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 0 / 9
6,227
519
5,000
7,891
6,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Wyvern86
Scylla
13
8 / 1 / 0
7,950
663
7,500
3,397
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 3
6,108
509
3,535
5,737
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
0 / 1 / 1
5,531
461
2,213
7,422
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 5 / 0
5,063
422
2,203
7,788
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 1
6,129
511
6,099
7,987
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 3 / 2
5,780
482
3,360
9,263
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
tjax199
King Arthur
12
2 / 0 / 1
6,698
558
6,735
8,698
6,310
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
5
5
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ace1407
Fenrir
1
2
5
1.75
L
Odin
0
1
1
0.5
L
0
5
0
0
L
1
2
1
0.75
W
Erlang Shen
MESOINTHG
Erlang Shen
0
1
0
0
L
2
3
2
1
W
1
0
9
5.5
W
Scylla
Wyvern86
Scylla
8
1
0
8
W
1
1
3
2.5
L
King Arthur
tjax199
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,117
Damage
20,610
36,191
Taken
41,158
22,105
Mitigated
18,924
10,854
Healing
11,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ace1407
Fenrir
4,203
1,080
0
354
9,150
3,566
0
985
8,165
0
32,508
L
Odin
2,213
192
0
2,520
7,422
3,990
170
3,417
4,005
0
14,374
L
2,203
1,072
0
2,255
7,788
2,540
752
5,550
2,238
32,868
0
L
6,099
851
668
2,618
7,987
2,832
403
4,427
3,560
30,634
0
W
Erlang Shen
MESOINTHG
Erlang Shen
3,879
1,308
0
4,988
10,016
8,086
0
1,375
8,641
0
42,076
L
3,360
1,430
0
3,386
9,263
3,252
0
1,919
7,344
0
35,124
W
5,000
1,687
0
1,433
7,891
6,844
0
3,185
4,706
15,279
1,568
W
Scylla
Wyvern86
Scylla
7,500
1,372
0
359
3,397
1,101
0
446
2,951
56,374
2,240
W
3,535
496
847
2,873
5,737
2,508
49
2,311
3,426
31,750
0
L
King Arthur
tjax199
King Arthur
6,735
1,282
0
500
8,698
6,310
0
211
8,487
0
46,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
29,201
322
Minions Killed
289
0
Camps Cleared
0
1,203,115
Distance Traveled
1,113,311
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,779
482
63
5
0
267,239
0
L
Odin
5,531
461
23
2
0
240,645
6
L
Sol
5,063
422
56
5
0
204,150
0
L
Chang'e
6,129
511
66
6
0
216,501
1
W
Erlang Shen
6,113
509
71
6
0
243,140
1
L
Thor
5,780
482
61
5
0
203,718
1
W
Atlas
6,227
519
18
2
0
235,635
3
W
Scylla
7,950
663
112
9
0
231,594
6
W
Hel
6,108
509
58
5
0
225,507
4
L
King Arthur
6,698
558
83
7
0
248,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role