Player Matchup

Nu Wa
Nu Wa
MH-Zinogre
Nu Wa
Level 125
God Stats
3W - 0L
1,513 SR
Queue Stats
89W - 66L
1,569 Elo+
Party 2
Serqet
Serqet
T-I-GUH
Serqet
Level 160
God Stats
3W - 1L
1,518 SR
Queue Stats
312W - 268L
1,504 Elo+
Party 2
Ymir
Ymir
The_Mean_Spleen
Ymir
Level 160
God Stats
3W - 10L
1,290 SR
Queue Stats
512W - 462L
1,568 Elo+
Party 2
Danzaburou
Danzaburou
Tobirama87
Danzaburou
Level 99
God Stats
9W - 6L
1,599 SR
Queue Stats
366W - 342L
1,511 Elo+
Party 2
Anhur
Anhur
iceangel
Anhur
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,244 Elo+
Solo
Team Averages
Level 126
1,484 SR
1,479 Elo+

VS

Team Averages
Level 109
1,447 SR
1,520 Elo+
Cerberus
Cerberus
Cdrizzle1
Cerberus
Level 127
God Stats
2W - 2L
1,488 SR
Queue Stats
61W - 68L
1,494 Elo+
Party 1
Hun Batz
Hun Batz
Conquifstador
Hun Batz
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 47L
1,593 Elo+
Party 1
Nemesis
Nemesis
RezDogRolly
Nemesis
Level 78
God Stats
0W - 2L
1,185 SR
Queue Stats
166W - 189L
1,517 Elo+
Solo
Xing Tian
Xing Tian
THEEGGEMPEROR
Xing Tian
Level 117
God Stats
1W - 1L
1,562 SR
Queue Stats
27W - 27L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
xHeeebz
Heimdallr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
0 / 3 / 12
9,530
733
12,835
7,025
3,811
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
T-I-GUH
Serqet
17
3 / 1 / 8
10,744
826
4,456
20,779
18,940
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 1 / 11
10,681
822
7,024
20,177
19,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Tobirama87
Danzaburou
17
7 / 3 / 5
10,736
826
20,647
12,685
6,151
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anhur
iceangel
Anhur
17
4 / 2 / 9
10,047
773
8,554
8,370
3,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cdrizzle1
Cerberus
16
1 / 4 / 5
8,743
673
12,812
17,772
16,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Conquifstador
Hun Batz
16
3 / 4 / 3
8,693
669
13,593
12,780
6,941
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nemesis
RezDogRolly
Nemesis
1
0 / 1 / 0
3,188
245
0
1,660
391
Xing Tian
THEEGGEMPEROR
Xing Tian
16
2 / 3 / 6
9,356
720
8,670
13,938
18,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
xHeeebz
Heimdallr
18
4 / 4 / 4
9,731
749
18,370
13,767
7,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
16
Kills
10
10
Deaths
16
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cdrizzle1
Cerberus
1
4
5
0.88
L
Hun Batz
Conquifstador
Hun Batz
3
4
3
1.13
W
Nu Wa
0
3
12
2
L
Nemesis
RezDogRolly
Nemesis
0
1
0
0
W
Serqet
T-I-GUH
Serqet
3
1
8
7
L
Xing Tian
THEEGGEMPEROR
Xing Tian
2
3
6
1.67
W
2
1
11
7.5
W
Danzaburou
Tobirama87
Danzaburou
7
3
5
3.17
W
Anhur
iceangel
Anhur
4
2
9
4.25
L
Heimdallr
xHeeebz
Heimdallr
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,516
Damage
53,445
69,036
Taken
59,917
52,517
Mitigated
49,856
34,807
Healing
19,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cdrizzle1
Cerberus
12,812
450
0
5,767
17,772
16,507
0
6,531
11,081
28,290
0
L
Hun Batz
Conquifstador
Hun Batz
13,593
1,879
1,615
1,538
12,780
6,941
0
3,165
9,615
0
27,496
W
Nu Wa
12,835
2,917
1,298
534
7,025
3,811
1,690
2,444
4,581
35,107
0
L
Nemesis
RezDogRolly
Nemesis
0
0
0
0
1,660
391
0
1,125
535
0
0
W
Serqet
T-I-GUH
Serqet
4,456
1,329
2,056
10,345
20,779
18,940
550
5,346
15,433
0
5,587
L
Xing Tian
THEEGGEMPEROR
Xing Tian
8,670
108
1,389
2,705
13,938
18,994
0
5,182
8,724
19,395
0
W
7,024
833
2,133
10,532
20,177
19,682
389
6,350
13,827
16,345
0
W
Danzaburou
Tobirama87
Danzaburou
20,647
9,085
747
4,234
12,685
6,151
3,293
5,519
7,166
0
44,658
W
Anhur
iceangel
Anhur
8,554
3,513
1,664
1,264
8,370
3,933
1,924
1,823
6,547
0
20,185
L
Heimdallr
xHeeebz
Heimdallr
18,370
4,738
2,271
4,367
13,767
7,023
0
3,856
9,736
0
46,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,738
Gold Earned
39,711
143
Minions Killed
155
0
Camps Cleared
0
1,306,589
Distance Traveled
933,528
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,743
673
54
4
0
207,067
1
L
Hun Batz
8,693
669
25
2
0
264,448
1
W
Nu Wa
9,530
733
54
4
0
249,494
0
L
Nemesis
3,188
245
0
0
0
0
0
W
Serqet
10,744
826
3
0
0
294,303
0
L
Xing Tian
9,356
720
15
1
0
255,376
3
W
Ymir
10,681
822
20
2
0
283,016
1
W
Danzaburou
10,736
826
44
3
0
232,491
0
W
Anhur
10,047
773
22
2
0
247,285
0
L
Heimdallr
9,731
749
61
5
0
206,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role