Player Matchup

Izanami
Izanami
AtomBomb95
Izanami
Level 108
God Stats
1W - 2L
1,513 SR
Queue Stats
26W - 31L
1,514 Elo+
Party 2
Geb
Geb
Dadd00713
Geb
Level 27
God Stats
5W - 7L
1,549 SR
Queue Stats
5W - 7L
1,583 Elo+
Party 2
Chaac
Chaac
Day To Lose
Chaac
Level 107
God Stats
0W - 1L
1,682 SR
Queue Stats
6W - 6L
1,555 Elo+
Party 2
Ra
Ra
TheLastHermit
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZKILLERARMY
Tsukuyomi
Level 147
God Stats
1W - 1L
1,907 SR
Queue Stats
18W - 24L
1,467 Elo+
Party 2
Team Averages
Level 78
1,630 SR
1,559 Elo+

VS

Team Averages
Level 67
1,492 SR
1,503 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
KingD580
Zeus
Level 65
God Stats
4W - 3L
1,484 SR
Queue Stats
58W - 73L
1,479 Elo+
Party 3
Maui
Maui
Zyzzbrah7119036
Maui
Level 144
God Stats
1W - 0L
1,503 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
alexistexasbub
Nu Wa
Level 38
God Stats
10W - 10L
1,417 SR
Queue Stats
33W - 40L
1,487 Elo+
Party 3
Anhur
Anhur
johnstamos2
Anhur
Level 49
God Stats
5W - 3L
1,557 SR
Queue Stats
37W - 33L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtomBomb95
Izanami
13
0 / 6 / 2
7,472
679
4,946
13,734
5,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 6 / 1
7,605
691
4,901
18,223
14,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 2
6,862
624
6,485
14,629
12,976
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 8 / 1
7,220
656
5,248
11,174
3,642
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ZKILLERARMY
Tsukuyomi
15
2 / 5 / 0
8,253
750
13,953
11,793
4,949
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
14 / 1 / 15
9,811
892
16,550
10,351
5,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
17
8 / 0 / 13
9,465
860
15,355
7,678
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 2 / 17
8,689
790
6,738
12,014
15,912
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 1 / 20
8,179
744
10,499
6,935
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 0 / 9
8,699
791
10,587
10,662
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
103
4
Kills
29
29
Deaths
4
6
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
14
1
15
21.5
L
Izanami
AtomBomb95
Izanami
0
6
2
0.17
L
1
6
1
0.25
L
0
4
2
0.25
W
Zeus
8
0
13
14.5
L
1
8
1
0.19
L
Tsukuyomi
ZKILLERARMY
Tsukuyomi
2
5
0
0.4
W
3
2
17
5.75
W
2
1
20
12
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,533
Damage
59,729
69,553
Taken
47,640
41,308
Mitigated
33,391
7,796
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,550
4,488
0
1,329
10,351
5,797
306
1,429
8,922
0
32,308
L
Izanami
AtomBomb95
Izanami
4,946
3,260
0
2,133
13,734
5,071
150
4,698
9,036
0
28,550
L
4,901
566
0
1,759
18,223
14,670
13
9,758
8,465
21,335
0
L
6,485
1,371
0
1,850
14,629
12,976
0
6,672
7,957
0
16,590
W
Zeus
15,355
2,951
0
1,615
7,678
3,770
576
1,404
6,274
39,228
0
L
5,248
506
435
406
11,174
3,642
246
4,608
6,566
16,662
0
L
Tsukuyomi
ZKILLERARMY
Tsukuyomi
13,953
2,323
0
1,213
11,793
4,949
137
6,769
4,937
0
34,395
W
6,738
1,521
1,364
720
12,014
15,912
217
2,800
9,214
19,996
0
W
10,499
3,260
0
250
6,935
3,008
863
3,290
3,645
26,809
0
W
10,587
5,906
0
2,200
10,662
4,904
1,413
1,226
9,436
0
43,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
44,843
186
Minions Killed
235
0
Camps Cleared
0
984,767
Distance Traveled
1,110,076
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,811
892
41
4
0
242,098
4
L
Izanami
7,472
679
50
5
0
186,783
4
L
Geb
7,605
691
36
3
0
167,445
1
L
Chaac
6,862
624
19
2
0
203,459
0
W
Zeus
9,465
860
58
5
0
212,243
1
L
Ra
7,220
656
28
3
0
176,327
0
L
Tsukuyomi
8,253
750
53
5
0
250,753
2
W
Maui
8,689
790
28
3
0
206,528
0
W
Nu Wa
8,179
744
27
2
0
213,231
0
W
Anhur
8,699
791
81
7
0
235,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role