Player Matchup

Lancelot
Lancelot
Gold V
CraZPyro
Lancelot
Gold V
Level 116
God Stats
4W - 3L
1,705 SR
Queue Stats
23W - 25L
1,485 MMR
Solo
Nox
Nox
Bronze III
GeeOmaniSoSmutty
Nox
Bronze III
Level 113
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
MeatHammrr
Bacchus
Gold III
Level 141
God Stats
3W - 1L
1,484 SR
Queue Stats
70W - 71L
1,492 MMR
Solo
Skadi
Skadi
Silver III
SkidKid96
Skadi
Silver III
Level 146
God Stats
1W - 2L
1,632 SR
Queue Stats
55W - 48L
1,492 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
crimewaveeee
Ao Kuang
Gold III
Level 123
God Stats
0W - 3L
1,578 SR
Queue Stats
73W - 72L
1,515 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,538 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,542 SR
1,497 MMR
Olorun
Olorun
Gold II
GuilhermitiO_RZD
Olorun
Gold II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,490 MMR
Solo
Ganesha
Ganesha
Gold IV
IKillDaZ0mbs
Ganesha
Gold IV
Level 142
God Stats
3W - 3L
1,564 SR
Queue Stats
51W - 54L
1,484 MMR
Solo
Fenrir
Fenrir
Gold III
Meadow_of_death
Fenrir
Gold III
Level 157
God Stats
8W - 5L
1,557 SR
Queue Stats
135W - 139L
1,521 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
captainmarvel67
Jing Wei
Gold IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,493 MMR
Party 1
Chaac
Chaac
Bronze V
iLove Picks
Chaac
Bronze V
Level 107
God Stats
2W - 1L
1,587 SR
Queue Stats
17W - 17L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CraZPyro
Lancelot
17
1 / 10 / 5
11,126
428
15,949
27,052
12,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 7 / 3
10,287
396
6,827
18,186
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
MeatHammrr
Bacchus
15
2 / 8 / 3
10,997
423
9,327
26,525
41,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
SkidKid96
Skadi
15
0 / 7 / 2
9,904
381
10,045
22,543
7,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
crimewaveeee
Ao Kuang
20
6 / 7 / 3
13,347
513
20,308
42,505
34,274
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Baba YagaAtlasPersephoneDa JiIshtar

VS

Bans
PoseidonAwilixMauiChronosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 13
12,702
489
20,130
17,110
9,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
IKillDaZ0mbs
Ganesha
17
0 / 2 / 12
12,632
486
9,256
26,027
30,009
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 2 / 15
15,165
583
30,508
26,362
14,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
20
11 / 0 / 8
15,943
613
25,328
22,645
11,644
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 2 / 13
16,225
624
24,361
26,861
32,937
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
100
9
Kills
39
39
Deaths
10
16
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CraZPyro
Lancelot
1
10
5
0.35
L
0
7
3
0.21
W
5
4
13
2.88
W
Ganesha
IKillDaZ0mbs
Ganesha
0
2
12
3
W
14
2
15
10.75
L
Bacchus
MeatHammrr
Bacchus
2
8
3
0.44
L
Skadi
SkidKid96
Skadi
0
7
2
0.14
W
Jing Wei
11
0
8
15
L
Ao Kuang
crimewaveeee
Ao Kuang
6
7
3
1.07
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,456
Damage
109,583
136,811
Taken
119,005
104,863
Mitigated
98,838
36,283
Healing
54,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CraZPyro
Lancelot
15,949
3,071
0
5,171
27,052
12,437
0
5,260
21,792
0
94,482
L
6,827
708
0
1,812
18,186
8,387
514
5,378
12,808
69,505
0
W
20,130
10,723
1,497
7,327
17,110
9,511
5,146
5,939
11,171
91,588
9,476
W
Ganesha
IKillDaZ0mbs
Ganesha
9,256
988
420
5,240
26,027
30,009
0
8,106
17,921
58,772
2,181
W
30,508
11,247
0
12,209
26,362
14,737
404
7,631
18,731
46
130,693
L
Bacchus
MeatHammrr
Bacchus
9,327
1,354
0
4,463
26,525
41,953
0
5,339
21,186
29,624
0
L
Skadi
SkidKid96
Skadi
10,045
4,331
0
5,964
22,543
7,812
0
1,836
20,707
0
86,298
W
Jing Wei
25,328
19,439
0
15,344
22,645
11,644
5,129
3,848
18,797
0
165,010
L
Ao Kuang
crimewaveeee
Ao Kuang
20,308
6,330
0
18,873
42,505
34,274
114
10,013
32,492
101,145
0
W
24,361
7,065
0
12,860
26,861
32,937
1,812
12,058
14,803
43
143,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,661
Gold Earned
72,667
580
Minions Killed
778
0
Camps Cleared
0
2,227,062
Distance Traveled
2,471,334
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,126
428
132
5
0
495,319
1
L
Nox
10,287
396
122
5
0
420,710
0
W
Olorun
12,702
489
145
6
0
443,213
6
W
Ganesha
12,632
486
31
1
0
490,295
7
W
Fenrir
15,165
583
141
5
0
560,928
8
L
Bacchus
10,997
423
29
1
0
444,376
9
L
Skadi
9,904
381
124
5
0
417,147
2
W
Jing Wei
15,943
613
222
9
0
502,846
3
L
Ao Kuang
13,347
513
173
7
0
449,510
8
W
Chaac
16,225
624
239
9
0
474,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role