Player Matchup

Thanatos
Thanatos
Druccie_Mane
Thanatos
Level 93
God Stats
62W - 75L
1,402 SR
Queue Stats
136W - 161L
1,322 Elo+
Solo
Kuzenbo
Kuzenbo
Katnappe
Kuzenbo
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 25L
1,422 Elo+
Party 1
Raijin
Raijin
Prosekk0
Raijin
Level 60
God Stats
3W - 0L
1,713 SR
Queue Stats
36W - 28L
1,440 Elo+
Party 1
Medusa
Medusa
Rugee
Medusa
Level 34
God Stats
2W - 0L
1,652 SR
Queue Stats
30W - 28L
1,449 Elo+
Party 1
Guan Yu
Guan Yu
VeryNiceJet
Guan Yu
Level 106
God Stats
3W - 1L
1,444 SR
Queue Stats
37W - 22L
1,466 Elo+
Party 1
Team Averages
Level 64
1,542 SR
1,420 Elo+

VS

Team Averages
Level 60
1,531 SR
1,453 Elo+
Nemesis
Nemesis
ATOMICfusion22
Nemesis
Level 108
God Stats
9W - 15L
1,535 SR
Queue Stats
262W - 296L
1,507 Elo+
Party 2
Ymir
Ymir
JWong16
Ymir
Level 85
God Stats
6W - 7L
1,500 SR
Queue Stats
55W - 62L
1,437 Elo+
Party 3
Bellona
Bellona
Jaguarwarrior80
Bellona
Level 29
God Stats
3W - 2L
1,673 SR
Queue Stats
42W - 47L
1,441 Elo+
Party 3
Scylla
Scylla
JuJu009
Scylla
Level 65
God Stats
7W - 11L
1,448 SR
Queue Stats
100W - 132L
1,378 Elo+
Party 2
Neith
Neith
Xx1964Mustang24
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Druccie_Mane
Thanatos
14
3 / 1 / 2
8,406
525
5,424
13,354
7,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
Katnappe
Kuzenbo
11
1 / 2 / 9
7,573
473
3,977
13,481
15,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Raijin
Prosekk0
Raijin
13
3 / 1 / 5
8,398
525
7,534
7,428
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Rugee
Medusa
11
4 / 1 / 7
7,317
457
7,501
8,789
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
VeryNiceJet
Guan Yu
14
7 / 0 / 2
8,776
549
15,232
12,718
15,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,381
461
7,133
14,024
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
JWong16
Ymir
10
0 / 1 / 4
7,096
444
8,184
12,674
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 0
7,096
444
8,344
15,912
13,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
JuJu009
Scylla
12
0 / 5 / 0
6,806
425
4,548
7,771
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
0 / 6 / 0
5,685
355
3,767
8,423
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
4
5
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Thanatos
Druccie_Mane
Thanatos
3
1
2
4
L
Ymir
JWong16
Ymir
0
1
4
2
L
1
3
0
0.33
L
Scylla
JuJu009
Scylla
0
5
0
0
W
Kuzenbo
Katnappe
Kuzenbo
1
2
9
2.75
W
Raijin
Prosekk0
Raijin
3
1
5
5.5
W
Medusa
Rugee
Medusa
4
1
7
7.5
W
Guan Yu
VeryNiceJet
Guan Yu
7
0
2
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,668
Damage
31,976
55,770
Taken
58,804
45,016
Mitigated
37,552
31,044
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,133
3,147
0
2,986
14,024
4,259
0
967
12,684
0
53,937
W
Thanatos
Druccie_Mane
Thanatos
5,424
1,183
663
13,483
13,354
7,022
2,099
1,315
12,039
0
73,095
L
Ymir
JWong16
Ymir
8,184
1,357
0
1,678
12,674
13,059
0
5,153
7,380
33,791
0
L
8,344
3,307
0
5,333
15,912
13,686
0
1,441
13,437
0
49,087
L
Scylla
JuJu009
Scylla
4,548
699
0
1,222
7,771
2,732
742
2,696
5,026
47,392
0
W
Kuzenbo
Katnappe
Kuzenbo
3,977
1,534
0
2,645
13,481
15,662
504
3,759
9,722
16,327
0
W
Raijin
Prosekk0
Raijin
7,534
790
0
661
7,428
3,337
324
2,823
4,605
55,584
0
W
Medusa
Rugee
Medusa
7,501
3,405
0
3,768
8,789
3,971
1,964
3,049
5,740
0
33,235
W
Guan Yu
VeryNiceJet
Guan Yu
15,232
2,197
2,858
6,966
12,718
15,024
307
1,786
10,932
0
54,446
L
3,767
1,831
0
1,037
8,423
3,816
0
1,254
7,169
0
28,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,470
Gold Earned
34,064
375
Minions Killed
347
0
Camps Cleared
0
1,465,786
Distance Traveled
1,374,535
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,381
461
90
6
0
349,043
4
W
Thanatos
8,406
525
117
7
0
324,892
5
L
Ymir
7,096
444
37
2
0
266,402
5
L
Bellona
7,096
444
85
5
0
273,738
0
L
Scylla
6,806
425
98
6
0
237,483
4
W
Kuzenbo
7,573
473
21
1
0
244,908
2
W
Raijin
8,398
525
96
6
0
284,429
0
W
Medusa
7,317
457
54
3
0
285,295
3
W
Guan Yu
8,776
549
87
5
0
326,262
2
L
Neith
5,685
355
37
2
0
247,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role