Player Matchup

Lancelot
Lancelot
Emilef11
Lancelot
Level 127
God Stats
3W - 4L
1,468 SR
Queue Stats
300W - 292L
1,505 Elo+
Solo
Chaac
Chaac
LobeIto2000
Chaac
Level 42
God Stats
0W - 4L
1,217 SR
Queue Stats
59W - 59L
1,397 Elo+
Party 2
Hel
Hel
Psyco_mind9
Hel
Level 61
God Stats
5W - 4L
1,515 SR
Queue Stats
72W - 87L
1,341 Elo+
Party 2
Heimdallr
Heimdallr
SrButt
Heimdallr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,761 Elo+
Party 2
Nike
Nike
XDraigon
Nike
Level 104
God Stats
3W - 8L
1,591 SR
Queue Stats
145W - 160L
1,411 Elo+
Party 2
Team Averages
Level 77
1,458 SR
1,483 Elo+

VS

Team Averages
Level 108
1,509 SR
1,423 Elo+
Baron Samedi
Baron Samedi
AcTivxChopaz
Baron Samedi
Level 26
God Stats
6W - 4L
1,444 SR
Queue Stats
28W - 31L
1,433 Elo+
Party 1
Vamana
Vamana
CRIZPYCHINuGz
Vamana
Level 129
God Stats
13W - 15L
1,468 SR
Queue Stats
265W - 321L
1,412 Elo+
Party 3
Nemesis
Nemesis
DBLDBL07
Nemesis
Level 139
God Stats
11W - 8L
1,556 SR
Queue Stats
179W - 227L
1,348 Elo+
Party 3
Skadi
Skadi
ajoh56789
Skadi
Level 87
God Stats
18W - 15L
1,692 SR
Queue Stats
166W - 184L
1,512 Elo+
Party 1
Jormungandr
Jormungandr
brabbit153
Jormungandr
Level 159
God Stats
6W - 8L
1,385 SR
Queue Stats
60W - 64L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Emilef11
Lancelot
14
3 / 2 / 0
8,622
507
6,043
12,006
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 2
7,117
419
4,777
18,505
17,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
0 / 3 / 1
7,934
467
3,116
9,122
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
SrButt
Heimdallr
11
0 / 3 / 2
6,838
402
9,331
15,361
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Nike
13
0 / 3 / 3
8,064
474
6,897
11,877
7,468
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AcTivxChopaz
Baron Samedi
12
1 / 1 / 5
8,378
493
5,327
9,884
9,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 1 / 7
9,713
571
8,003
15,045
12,745
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
DBLDBL07
Nemesis
14
2 / 1 / 8
9,045
532
5,246
10,479
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
ajoh56789
Skadi
13
4 / 1 / 5
8,791
517
16,930
10,751
4,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
brabbit153
Jormungandr
17
6 / 0 / 6
10,888
640
12,113
9,522
5,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
3
Kills
15
15
Deaths
4
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AcTivxChopaz
Baron Samedi
1
1
5
3.5
W
2
1
7
5.5
W
Nemesis
DBLDBL07
Nemesis
2
1
8
6
L
Lancelot
Emilef11
Lancelot
3
2
0
1.5
L
0
4
2
0.25
L
0
3
1
0.17
L
Heimdallr
SrButt
Heimdallr
0
3
2
0.33
L
Nike
0
3
3
0.5
W
Skadi
ajoh56789
Skadi
4
1
5
6.5
W
Jormungandr
brabbit153
Jormungandr
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
47,619
66,871
Taken
55,681
40,748
Mitigated
35,885
18,265
Healing
12,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AcTivxChopaz
Baron Samedi
5,327
1,438
723
2,925
9,884
9,294
114
0
9,884
18,365
3,913
W
8,003
3,276
0
4,066
15,045
12,745
1,553
1,608
13,437
0
70,835
W
Nemesis
DBLDBL07
Nemesis
5,246
2,328
0
898
10,479
4,196
41
481
9,998
0
70,364
L
Lancelot
Emilef11
Lancelot
6,043
1,193
0
5,004
12,006
5,437
0
2,766
9,240
0
65,826
L
4,777
557
0
4,954
18,505
17,575
0
4,531
13,974
0
25,651
L
3,116
437
388
2,936
9,122
3,944
716
2,825
6,297
62,427
0
L
Heimdallr
SrButt
Heimdallr
9,331
3,544
0
3,993
15,361
6,324
0
4,345
11,016
0
50,450
L
Nike
6,897
1,496
0
990
11,877
7,468
484
1,623
10,254
0
62,544
W
Skadi
ajoh56789
Skadi
16,930
8,647
0
1,765
10,751
4,002
1,801
0
10,751
0
76,946
W
Jormungandr
brabbit153
Jormungandr
12,113
2,551
0
2,606
9,522
5,648
1,800
1,814
7,708
83,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
46,815
463
Minions Killed
497
0
Camps Cleared
0
1,667,797
Distance Traveled
1,782,157
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,378
493
33
2
0
320,257
2
W
Vamana
9,713
571
115
7
0
344,296
1
W
Nemesis
9,045
532
113
7
0
368,762
0
L
Lancelot
8,622
507
115
7
0
416,015
2
L
Chaac
7,117
419
33
2
0
319,775
0
L
Hel
7,934
467
125
7
0
309,283
3
L
Heimdallr
6,838
402
86
5
0
312,501
0
L
Nike
8,064
474
104
6
0
310,223
0
W
Skadi
8,791
517
91
5
0
382,226
0
W
Jormungandr
10,888
640
145
9
0
366,616
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role