Player Matchup

Fenrir
Fenrir
Block79
Fenrir
Level 127
God Stats
1W - 1L
1,354 SR
Queue Stats
53W - 33L
1,644 Elo+
Party 1
Rama
Rama
FeelingRim
Rama
Level 116
God Stats
4W - 2L
1,761 SR
Queue Stats
30W - 24L
1,639 Elo+
Party 1
Baron Samedi
Baron Samedi
TheChongus
Baron Samedi
Level 45
God Stats
3W - 0L
1,720 SR
Queue Stats
18W - 15L
1,565 Elo+
Party 1
Team Averages
Level 96
1,612 SR
1,616 Elo+

VS

Team Averages
Level 37
1,370 SR
1,197 Elo+
Cthulhu
Cthulhu
Funkadeliq
Cthulhu
Level 23
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 2
Chaac
Chaac
LordFauci
Chaac
Level 19
God Stats
1W - 2L
1,309 SR
Queue Stats
8W - 16L
1,163 Elo+
Party 2
Anubis
Anubis
bliingg
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 61L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Block79
Fenrir
13
9 / 1 / 7
8,827
883
6,643
9,326
10,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 0 / 12
7,899
790
11,612
7,782
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
TheChongus
Baron Samedi
13
4 / 1 / 11
8,057
806
7,521
6,697
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Funkadeliq
Cthulhu
10
0 / 6 / 0
6,546
655
5,072
12,554
10,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chaac
LordFauci
Chaac
10
2 / 3 / 0
7,192
719
6,773
10,077
7,255
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
bliingg
Anubis
10
0 / 7 / 0
6,157
616
3,897
9,046
4,636
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
2
2
Deaths
16
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Block79
Fenrir
9
1
7
12.5
W
3
0
12
9
L
Cthulhu
Funkadeliq
Cthulhu
0
6
0
0
L
Chaac
LordFauci
Chaac
2
3
0
0.67
W
Baron Samedi
TheChongus
Baron Samedi
4
1
11
9.5
L
Anubis
bliingg
Anubis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,776
Damage
15,742
23,805
Taken
31,677
17,645
Mitigated
22,692
8,860
Healing
3,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Block79
Fenrir
6,643
1,393
0
1,542
9,326
10,998
0
4,131
5,195
0
18,711
W
11,612
9,175
0
4,560
7,782
3,285
876
3,108
4,674
0
35,291
L
Cthulhu
Funkadeliq
Cthulhu
5,072
452
0
857
12,554
10,801
0
2,909
9,645
15,569
0
L
Chaac
LordFauci
Chaac
6,773
1,881
0
1,350
10,077
7,255
0
3,798
6,279
0
21,725
W
Baron Samedi
TheChongus
Baron Samedi
7,521
796
885
1,873
6,697
3,362
275
1,812
4,885
30,929
0
L
Anubis
bliingg
Anubis
3,897
139
0
1,371
9,046
4,636
0
814
8,232
18,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,783
Gold Earned
19,895
121
Minions Killed
82
0
Camps Cleared
0
523,317
Distance Traveled
495,329
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,827
883
20
2
0
203,255
0
W
Rama
7,899
790
59
6
0
168,720
0
L
Cthulhu
6,546
655
20
2
0
170,597
2
L
Chaac
7,192
719
33
3
0
184,608
0
W
Baron Samedi
8,057
806
42
4
0
151,342
0
L
Anubis
6,157
616
29
3
0
140,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role