Player Matchup

Rama
Rama
 
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Im Dilan
Janus
Level 159
God Stats
27W - 26L
1,576 SR
Queue Stats
239W - 260L
1,577 Elo+
Party 2
Ao Kuang
Ao Kuang
KeifKing 420967
Ao Kuang
Level 44
God Stats
23W - 24L
1,457 SR
Queue Stats
71W - 82L
1,359 Elo+
Party 2
Maui
Maui
MustardTiger514
Maui
Level 28
God Stats
5W - 4L
1,744 SR
Queue Stats
41W - 48L
1,316 Elo+
Party 2
Mercury
Mercury
Oxi HawkZ
Mercury
Level 68
God Stats
3W - 2L
1,612 SR
Queue Stats
148W - 71L
1,566 Elo+
Party 2
Team Averages
Level 80
1,578 SR
1,464 Elo+

VS

Team Averages
Level 79
1,652 SR
1,532 Elo+
Cabrakan
Cabrakan
Master Train118
Cabrakan
Level 30
God Stats
2W - 0L
1,888 SR
Queue Stats
9W - 10L
1,510 Elo+
Party 3
Baron Samedi
Baron Samedi
PepperoniTe
Baron Samedi
Level 129
God Stats
3W - 1L
1,645 SR
Queue Stats
276W - 254L
1,600 Elo+
Party 3
Apollo
Apollo
PrettyJoey95429
Apollo
Level 97
God Stats
2W - 0L
1,683 SR
Queue Stats
133W - 133L
1,530 Elo+
Party 1
Horus
Horus
SoyMateoT
Horus
Level 138
God Stats
9W - 4L
1,542 SR
Queue Stats
359W - 389L
1,519 Elo+
Party 1
Thanatos
Thanatos
Sypher385
Thanatos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 3 / 2
6,488
406
3,782
11,704
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Im Dilan
Janus
14
2 / 3 / 1
8,136
509
6,531
10,037
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
12
1 / 6 / 1
7,259
454
6,730
14,294
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 2 / 0
5,883
368
2,779
8,413
8,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Oxi HawkZ
Mercury
12
3 / 1 / 1
7,586
474
6,919
11,644
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
1 / 1 / 0
7,649
478
3,793
9,632
10,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
PepperoniTe
Baron Samedi
17
3 / 1 / 4
9,936
621
7,487
9,697
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 0 / 3
8,262
516
7,647
7,719
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Horus
SoyMateoT
Horus
15
4 / 1 / 5
9,644
603
11,330
13,617
9,449
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
Sypher385
Thanatos
14
6 / 4 / 0
8,713
545
8,338
15,215
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
15
15
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
2
0.33
L
Janus
Im Dilan
Janus
2
3
1
0.83
L
Ao Kuang
1
6
1
0.25
W
Cabrakan
1
1
0
1
L
0
2
0
0
L
Mercury
Oxi HawkZ
Mercury
3
1
1
3.5
W
Baron Samedi
PepperoniTe
Baron Samedi
3
1
4
5
W
1
0
3
2.5
W
Horus
SoyMateoT
Horus
4
1
5
6.5
W
Thanatos
Sypher385
Thanatos
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
38,595
56,092
Taken
55,880
23,967
Mitigated
36,203
15,729
Healing
26,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,782
3,198
0
6,142
11,704
4,183
0
3,152
8,552
0
51,111
L
Janus
Im Dilan
Janus
6,531
528
95
2,553
10,037
3,800
0
5,726
4,311
67,041
0
L
Ao Kuang
6,730
2,085
0
4,702
14,294
4,237
0
0
14,294
37,912
0
W
Cabrakan
3,793
794
0
2,563
9,632
10,366
0
2,725
6,907
18,580
0
L
2,779
637
216
216
8,413
8,252
0
1,663
6,750
20,325
0
L
Mercury
Oxi HawkZ
Mercury
6,919
4,493
0
1,805
11,644
3,495
0
739
10,905
0
55,649
W
Baron Samedi
PepperoniTe
Baron Samedi
7,487
921
22
4,312
9,697
5,232
128
3,465
6,232
91,613
0
W
7,647
3,719
0
3,549
7,719
3,329
0
2,157
5,562
0
82,350
W
Horus
SoyMateoT
Horus
11,330
5,028
492
3,318
13,617
9,449
300
6,212
7,405
0
69,770
W
Thanatos
Sypher385
Thanatos
8,338
2,071
0
12,421
15,215
7,827
279
1,831
13,384
0
66,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
44,204
375
Minions Killed
563
0
Camps Cleared
0
1,666,446
Distance Traveled
1,508,052
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,488
406
89
6
0
289,331
4
L
Janus
8,136
509
113
7
0
336,666
7
L
Ao Kuang
7,259
454
60
4
0
281,448
0
W
Cabrakan
7,649
478
35
2
0
244,299
5
L
Maui
5,883
368
20
1
0
340,551
0
L
Mercury
7,586
474
93
6
0
418,450
7
W
Baron Samedi
9,936
621
173
11
0
300,395
7
W
Apollo
8,262
516
132
8
0
315,796
6
W
Horus
9,644
603
117
7
0
307,836
3
W
Thanatos
8,713
545
106
7
0
339,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role