Player Matchup

Atlas
Atlas
DOPEYTHEBEAR024
Atlas
Level 48
God Stats
2W - 4L
1,289 SR
Queue Stats
21W - 17L
1,462 Elo+
Party 3
Ra
Ra
DarthBeatz
Ra
Level 88
God Stats
0W - 2L
1,318 SR
Queue Stats
45W - 47L
1,363 Elo+
Party 1
Hercules
Hercules
K4N3
Hercules
Level 121
God Stats
2W - 2L
1,441 SR
Queue Stats
171W - 169L
1,401 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
insanemarksmen
Ah Muzen Cab
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,363 Elo+
Party 1
Lancelot
Lancelot
toemato2802
Lancelot
Level 42
God Stats
1W - 2L
1,589 SR
Queue Stats
30W - 41L
1,442 Elo+
Solo
Team Averages
Level 62
1,427 SR
1,406 Elo+

VS

Team Averages
Level 78
1,571 SR
1,434 Elo+
Hades
Hades
Carcubinakiss
Hades
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 11L
1,419 Elo+
Party 2
Loki
Loki
MamaDadBearTTV
Loki
Level 140
God Stats
5W - 0L
1,566 SR
Queue Stats
50W - 54L
1,406 Elo+
Party 2
Sol
Sol
MerSpooky
Sol
Level 89
God Stats
3W - 0L
1,672 SR
Queue Stats
27W - 25L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
SirDufus9341
Danzaburou
Level 17
God Stats
4W - 2L
1,686 SR
Queue Stats
8W - 7L
1,405 Elo+
Party 2
Tyr
Tyr
ttdhades
Tyr
Level 127
God Stats
8W - 2L
1,431 SR
Queue Stats
129W - 128L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
10,614
1,061
6,387
18,373
24,431
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 6 / 5
10,286
1,029
10,239
12,586
5,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
K4N3
Hercules
16
1 / 2 / 3
10,503
1,050
9,448
17,001
18,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
insanemarksmen
Ah Muzen Cab
15
2 / 6 / 2
10,192
1,019
6,353
12,867
5,830
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
toemato2802
Lancelot
15
1 / 5 / 2
9,712
971
15,067
21,350
13,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

169

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
10,941
1,094
9,242
9,334
6,420
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 9
11,281
1,128
16,859
12,204
5,480
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 1 / 10
11,350
1,135
18,824
8,329
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
SirDufus9341
Danzaburou
16
1 / 1 / 11
10,606
1,061
12,492
9,927
4,763
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 2 / 14
11,689
1,169
20,666
13,012
9,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
6
Kills
21
21
Deaths
6
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
2
2
3
1.75
L
0
6
5
0.42
L
Hercules
K4N3
Hercules
1
2
3
1.25
W
5
1
9
9.5
W
5
1
10
10
W
Danzaburou
SirDufus9341
Danzaburou
1
1
11
6.5
L
Ah Muzen Cab
insanemarksmen
Ah Muzen Cab
2
6
2
0.5
L
Lancelot
toemato2802
Lancelot
1
5
2
0.4
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,494
Damage
78,083
82,177
Taken
52,806
67,030
Mitigated
30,007
11,120
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,242
580
274
4,516
9,334
6,420
0
3,094
6,240
21,796
0
L
6,387
2,630
202
1,365
18,373
24,431
0
7,827
10,546
15,849
0
L
10,239
368
796
334
12,586
5,602
0
4,093
8,493
41,476
0
L
Hercules
K4N3
Hercules
9,448
1,242
594
4,699
17,001
18,082
0
4,504
12,497
0
25,540
W
16,859
4,687
0
429
12,204
5,480
0
2,794
9,410
0
27,940
W
18,824
9,079
0
3,839
8,329
3,904
0
2,636
5,693
41,482
2,724
W
Danzaburou
SirDufus9341
Danzaburou
12,492
5,903
0
2,274
9,927
4,763
0
3,794
6,133
0
25,550
L
Ah Muzen Cab
insanemarksmen
Ah Muzen Cab
6,353
2,377
0
822
12,867
5,830
0
1,571
11,296
0
12,112
L
Lancelot
toemato2802
Lancelot
15,067
2,199
0
2,308
21,350
13,085
0
9,010
12,340
0
26,811
W
20,666
4,280
0
1,157
13,012
9,440
0
4,308
8,704
0
37,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,307
Gold Earned
55,867
180
Minions Killed
226
3
Camps Cleared
10
1,059,622
Distance Traveled
1,057,029
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,941
1,094
34
3
0
204,681
0
L
Atlas
10,614
1,061
9
1
1
204,758
0
L
Ra
10,286
1,029
82
8
0
196,100
1
L
Hercules
10,503
1,050
39
4
0
215,784
0
W
Loki
11,281
1,128
24
2
1
233,859
0
W
Sol
11,350
1,135
87
9
3
195,387
0
W
Danzaburou
10,606
1,061
31
3
1
196,675
0
L
Ah Muzen Cab
10,192
1,019
15
2
1
205,212
1
L
Lancelot
9,712
971
35
4
1
237,768
1
W
Tyr
11,689
1,169
50
5
5
226,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role