Player Matchup

Chaac
Chaac
Silver I
Sahil941
Chaac
Silver I
Level 56
God Stats
20W - 20L
1,542 SR
Queue Stats
27W - 24L
1,407 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
Sandman309
Ah Muzen Cab
Silver I
Level 129
God Stats
27W - 15L
1,544 SR
Queue Stats
53W - 47L
1,190 MMR
Party 1
Bacchus
Bacchus
Silver I
munizblazer
Bacchus
Silver I
Level 49
God Stats
13W - 9L
1,598 SR
Queue Stats
20W - 19L
1,242 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 78
1,562 SR
1,280 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,484 SR
1,222 MMR
Janus
Janus
Bronze V
DxB Baby
Janus
Bronze V
Level 99
God Stats
0W - 1L
1,384 SR
Queue Stats
3W - 7L
1,222 MMR
Party 2
Skadi
Skadi
Bronze V
DxB Geiger Mojo
Skadi
Bronze V
Level 157
God Stats
0W - 1L
1,463 SR
Queue Stats
3W - 7L
1,222 MMR
Party 2
Ares
Ares
Silver V
Kieko21
Ares
Silver V
Level 158
God Stats
1W - 1L
1,606 SR
Queue Stats
3W - 7L
1,222 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Sahil941
Chaac
20
6 / 3 / 6
14,633
732
17,093
26,977
37,692
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Sandman309
Ah Muzen Cab
20
4 / 4 / 6
14,778
739
25,606
17,982
6,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
munizblazer
Bacchus
18
2 / 4 / 6
14,393
720
7,399
25,607
48,620
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetVulcanAtlasPoseidonCabrakan

VS

Bans
OdinHadesNoxKukulkanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DxB Baby
Janus
19
4 / 5 / 6
14,249
712
23,537
19,598
12,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 5 / 2
14,349
717
15,849
17,383
10,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
Kieko21
Ares
18
1 / 2 / 6
12,615
631
12,885
20,801
28,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
12
Kills
11
11
Deaths
12
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
DxB Baby
Janus
4
5
6
1.4
L
6
5
2
1.4
L
Ares
Kieko21
Ares
1
2
6
2
W
Chaac
Sahil941
Chaac
6
3
6
3
W
Ah Muzen Cab
Sandman309
Ah Muzen Cab
4
4
6
1.75
W
Bacchus
munizblazer
Bacchus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,098
Damage
52,271
70,566
Taken
57,782
93,121
Mitigated
51,886
16,453
Healing
6,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DxB Baby
Janus
23,537
1,155
0
1,689
19,598
12,202
1,076
2,546
17,052
83,833
0
L
15,849
4,619
0
1,549
17,383
10,849
300
2,273
15,110
0
66,963
L
Ares
Kieko21
Ares
12,885
1,208
0
2,924
20,801
28,835
464
3,094
17,707
33,794
0
W
Chaac
Sahil941
Chaac
17,093
1,468
0
5,831
26,977
37,692
90
14,358
12,619
0
47,897
W
Ah Muzen Cab
Sandman309
Ah Muzen Cab
25,606
11,282
0
6,138
17,982
6,809
2,921
9,241
8,741
0
115,002
W
Bacchus
munizblazer
Bacchus
7,399
769
0
4,484
25,607
48,620
626
13,049
12,558
20,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
41,213
221
Minions Killed
260
0
Camps Cleared
0
1,172,664
Distance Traveled
1,080,326
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
14,249
712
115
6
0
350,850
3
L
Skadi
14,349
717
98
5
0
342,252
1
L
Ares
12,615
631
47
2
0
387,224
3
W
Chaac
14,633
732
40
2
0
429,735
4
W
Ah Muzen Cab
14,778
739
159
8
0
373,124
1
W
Bacchus
14,393
720
22
1
0
369,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role