Player Matchup

Ares
Ares
FluffyDude32399
Ares
Level 80
God Stats
8W - 6L
1,619 SR
Queue Stats
143W - 164L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
IllYoungMVP
Gilgamesh
Level 79
God Stats
1W - 2L
1,397 SR
Queue Stats
71W - 85L
1,411 Elo+
Party 1
He Bo
He Bo
M0b1u5
He Bo
Level 126
God Stats
12W - 4L
1,500 SR
Queue Stats
250W - 249L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
OBNRZae420
Kukulkan
Level 89
God Stats
6W - 5L
1,644 SR
Queue Stats
62W - 67L
1,436 Elo+
Party 1
Da Ji
Da Ji
UnHolyManners13
Da Ji
Level 142
God Stats
4W - 2L
1,473 SR
Queue Stats
433W - 434L
1,460 Elo+
Party 1
Team Averages
Level 103
1,527 SR
1,432 Elo+

VS

Team Averages
Level 106
1,686 SR
1,422 Elo+
Susano
Susano
DedGamingChannel
Susano
Level 138
God Stats
2W - 3L
1,564 SR
Queue Stats
86W - 97L
1,433 Elo+
Party 2
Artemis
Artemis
Legion42OfBruH
Artemis
Level 93
God Stats
4W - 7L
1,514 SR
Queue Stats
238W - 233L
1,390 Elo+
Party 2
Olorun
Olorun
Sirius774
Olorun
Level 93
God Stats
5W - 2L
1,769 SR
Queue Stats
250W - 260L
1,427 Elo+
Solo
Jormungandr
Jormungandr
WHITE_HAMMER_013
Jormungandr
Level 126
God Stats
5W - 1L
1,743 SR
Queue Stats
97W - 106L
1,531 Elo+
Party 2
Sobek
Sobek
alfredo_pasta_sa
Sobek
Level 81
God Stats
2W - 1L
1,841 SR
Queue Stats
13W - 21L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
11,167
508
8,290
12,544
14,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
IllYoungMVP
Gilgamesh
17
0 / 2 / 1
9,476
431
6,385
17,836
14,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
M0b1u5
He Bo
18
7 / 2 / 3
11,459
521
16,457
18,277
6,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
OBNRZae420
Kukulkan
18
2 / 5 / 4
11,709
532
12,027
14,466
6,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
12 / 1 / 3
12,346
561
21,996
18,253
9,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 2
11,536
524
14,826
22,215
10,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 9 / 0
7,621
346
10,547
19,945
9,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Olorun
Sirius774
Olorun
16
0 / 5 / 2
10,031
456
6,254
17,440
9,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
WHITE_HAMMER_013
Jormungandr
18
1 / 1 / 2
11,403
518
12,006
14,491
14,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 0
9,274
422
4,524
15,993
20,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
23
Kills
10
10
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
8
5
2
1.8
W
2
0
7
5.5
W
Gilgamesh
IllYoungMVP
Gilgamesh
0
2
1
0.25
L
0
9
0
0
W
He Bo
M0b1u5
He Bo
7
2
3
4.25
W
Kukulkan
OBNRZae420
Kukulkan
2
5
4
0.8
L
Olorun
Sirius774
Olorun
0
5
2
0.2
W
12
1
3
13.5
L
Jormungandr
WHITE_HAMMER_013
Jormungandr
1
1
2
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,155
Damage
48,157
81,376
Taken
90,084
51,803
Mitigated
63,609
20,692
Healing
24,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,826
1,634
0
5,192
22,215
10,173
104
6,741
15,425
0
83,071
W
8,290
561
382
3,768
12,544
14,265
0
1,825
10,719
48,767
6,578
W
Gilgamesh
IllYoungMVP
Gilgamesh
6,385
1,698
0
2,202
17,836
14,910
0
11,046
6,790
0
53,544
L
10,547
4,087
209
4,543
19,945
9,192
0
4,871
15,074
0
53,882
W
He Bo
M0b1u5
He Bo
16,457
700
0
4,922
18,277
6,346
295
1,696
16,581
106,745
0
W
Kukulkan
OBNRZae420
Kukulkan
12,027
243
0
3,615
14,466
6,791
3,314
5,539
8,927
96,837
0
L
Olorun
Sirius774
Olorun
6,254
2,103
229
7,716
17,440
9,084
293
13,531
3,909
79,983
6,307
W
21,996
7,470
0
5,803
18,253
9,491
0
2,432
15,821
0
105,514
L
Jormungandr
WHITE_HAMMER_013
Jormungandr
12,006
4,322
0
2,114
14,491
14,364
294
5,497
8,066
92,732
0
L
4,524
612
0
4,166
15,993
20,796
30
5,292
10,701
28,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,157
Gold Earned
49,865
620
Minions Killed
532
0
Camps Cleared
0
2,044,358
Distance Traveled
1,846,730
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,536
524
116
5
0
417,635
0
W
Ares
11,167
508
67
3
0
387,422
2
W
Gilgamesh
9,476
431
99
5
0
385,314
2
L
Artemis
7,621
346
90
4
0
352,601
0
W
He Bo
11,459
521
142
6
0
417,769
1
W
Kukulkan
11,709
532
171
8
0
411,840
1
L
Olorun
10,031
456
143
7
0
336,276
4
W
Da Ji
12,346
561
141
6
0
442,013
9
L
Jormungandr
11,403
518
159
7
0
356,709
0
L
Sobek
9,274
422
24
1
0
383,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role