Player Matchup

Danzaburou
Danzaburou
Andvar
Danzaburou
Level 130
God Stats
9W - 2L
1,819 SR
Queue Stats
71W - 55L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
Calbeast00
Gilgamesh
Level 154
God Stats
3W - 3L
1,586 SR
Queue Stats
27W - 23L
1,609 Elo+
Party 1
Nu Wa
Nu Wa
DapperNarwhal
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 51L
1,656 Elo+
Party 1
Ne Zha
Ne Zha
LoneMurmillo
Ne Zha
Level 92
God Stats
3W - 2L
1,562 SR
Queue Stats
31W - 24L
1,620 Elo+
Party 1
Cerberus
Cerberus
ppthyme
Cerberus
Level 131
God Stats
4W - 0L
1,925 SR
Queue Stats
108W - 94L
1,618 Elo+
Party 1
Team Averages
Level 130
1,679 SR
1,619 Elo+

VS

Team Averages
Level 117
1,560 SR
1,635 Elo+
Yu Huang
Yu Huang
ChocyMelk
Yu Huang
Level 120
God Stats
0W - 4L
1,548 SR
Queue Stats
61W - 28L
1,738 Elo+
Party 2
Fafnir
Fafnir
Repulsiveqt
Fafnir
Level 65
God Stats
0W - 1L
1,765 SR
Queue Stats
45W - 38L
1,528 Elo+
Solo
Chaac
Chaac
ThyL00tG00blin_
Chaac
Level 143
God Stats
7W - 5L
1,485 SR
Queue Stats
117W - 172L
1,428 Elo+
Solo
Hel
Hel
mando28
Hel
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 10L
1,783 Elo+
Solo
Ishtar
Ishtar
zant123123
Ishtar
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 64L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andvar
Danzaburou
19
7 / 3 / 8
12,374
773
19,885
21,940
10,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Calbeast00
Gilgamesh
20
11 / 2 / 9
12,365
773
17,766
17,199
10,106
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 3 / 19
11,912
745
26,041
15,574
7,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
19
3 / 2 / 14
11,439
715
9,260
15,889
8,475
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ppthyme
Cerberus
19
3 / 1 / 13
12,443
778
12,228
26,292
39,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ChocyMelk
Yu Huang
18
2 / 5 / 3
10,753
672
23,743
15,359
6,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
16
1 / 6 / 2
10,709
669
8,883
22,338
32,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 7 / 3
11,924
745
12,813
24,924
20,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
19
1 / 5 / 5
11,348
709
15,944
16,541
7,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
zant123123
Ishtar
18
3 / 4 / 3
10,740
671
13,534
19,934
8,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
27
Kills
11
11
Deaths
27
63
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andvar
Danzaburou
7
3
8
3.67
W
Gilgamesh
Calbeast00
Gilgamesh
11
2
9
7.75
L
Yu Huang
ChocyMelk
Yu Huang
2
5
3
0.7
W
3
3
19
4.17
W
Ne Zha
3
2
14
5
L
Fafnir
1
6
2
0.33
L
4
7
3
0.79
L
Hel
1
5
5
0.7
W
Cerberus
ppthyme
Cerberus
3
1
13
9.5
L
Ishtar
zant123123
Ishtar
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,180
Damage
74,917
96,894
Taken
99,096
76,322
Mitigated
75,428
22,300
Healing
33,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andvar
Danzaburou
19,885
10,657
0
8,725
21,940
10,918
3,898
13,720
8,220
0
54,258
W
Gilgamesh
Calbeast00
Gilgamesh
17,766
6,280
0
1,165
17,199
10,106
1,411
8,181
9,018
0
31,541
L
Yu Huang
ChocyMelk
Yu Huang
23,743
1,519
0
217
15,359
6,805
0
7,291
8,068
59,188
0
W
26,041
5,553
306
3,007
15,574
7,522
933
9,767
5,807
63,586
0
W
Ne Zha
9,260
598
0
3,193
15,889
8,475
1,125
9,016
6,873
0
39,384
L
Fafnir
8,883
3,210
0
2,888
22,338
32,601
0
7,917
14,421
19,836
0
L
12,813
1,801
290
6,156
24,924
20,140
874
7,520
17,404
0
41,103
L
Hel
15,944
576
10,657
8,106
16,541
7,328
53
7,141
9,400
69,502
0
W
Cerberus
ppthyme
Cerberus
12,228
783
0
5,904
26,292
39,301
730
7,886
18,406
37,000
0
L
Ishtar
zant123123
Ishtar
13,534
8,583
0
5,603
19,934
8,554
1,112
8,400
11,534
0
39,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,533
Gold Earned
55,474
313
Minions Killed
344
0
Camps Cleared
0
1,571,333
Distance Traveled
1,429,965
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,374
773
78
5
0
300,784
3
W
Gilgamesh
12,365
773
38
2
0
325,144
0
L
Yu Huang
10,753
672
90
6
0
294,876
3
W
Nu Wa
11,912
745
68
4
0
274,565
0
W
Ne Zha
11,439
715
58
4
0
334,782
0
L
Fafnir
10,709
669
21
1
0
264,631
4
L
Chaac
11,924
745
64
4
0
290,705
0
L
Hel
11,348
709
105
7
0
318,258
1
W
Cerberus
12,443
778
71
4
0
336,058
0
L
Ishtar
10,740
671
64
4
0
261,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role