Player Matchup

Shiva
Shiva
Gaucherider
Shiva
Level 88
God Stats
7W - 7L
1,351 SR
Queue Stats
197W - 220L
1,427 Elo+
Party 2
Ishtar
Ishtar
JoeyGoodGame
Ishtar
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 114L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
Noctiluca7
Jormungandr
Level 108
God Stats
17W - 6L
1,535 SR
Queue Stats
65W - 59L
1,468 Elo+
Party 1
Kali
Kali
Tek4lyf
Kali
Level 87
God Stats
3W - 2L
1,812 SR
Queue Stats
54W - 41L
1,522 Elo+
Party 1
Ra
Ra
dragoprimal
Ra
Level 133
God Stats
3W - 2L
1,669 SR
Queue Stats
35W - 23L
1,492 Elo+
Party 2
Team Averages
Level 106
1,573 SR
1,480 Elo+

VS

Team Averages
Level 115
1,483 SR
1,459 Elo+
Danzaburou
Danzaburou
JRDRAGON12
Danzaburou
Level 52
God Stats
5W - 1L
1,912 SR
Queue Stats
69W - 67L
1,469 Elo+
Solo
Poseidon
Poseidon
JulianJA7
Poseidon
Level 142
God Stats
5W - 3L
1,195 SR
Queue Stats
17W - 16L
1,427 Elo+
Solo
Horus
Horus
LaJambaJuice
Horus
Level 102
God Stats
5W - 8L
1,398 SR
Queue Stats
530W - 507L
1,503 Elo+
Solo
Hun Batz
Hun Batz
SETBOOK
Hun Batz
Level 160
God Stats
19W - 19L
1,533 SR
Queue Stats
875W - 895L
1,432 Elo+
Solo
Atlas
Atlas
zReckless_89
Atlas
Level 119
God Stats
7W - 18L
1,376 SR
Queue Stats
492W - 517L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 1
10,795
540
12,267
16,038
14,855
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
20
5 / 0 / 3
12,859
643
16,817
14,787
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Noctiluca7
Jormungandr
13
1 / 2 / 6
8,526
426
8,362
16,525
14,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kali
Tek4lyf
Kali
16
1 / 1 / 3
9,728
486
4,455
17,801
8,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
5 / 1 / 3
11,235
562
11,616
11,027
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JRDRAGON12
Danzaburou
15
0 / 4 / 1
8,995
450
8,092
17,852
7,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
JulianJA7
Poseidon
16
2 / 3 / 1
9,944
497
7,806
9,902
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 1
9,277
464
7,857
16,740
14,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
SETBOOK
Hun Batz
13
0 / 1 / 0
7,882
394
4,246
17,513
6,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 4 / 2
8,533
427
13,901
17,193
10,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
4
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Danzaburou
JRDRAGON12
Danzaburou
0
4
1
0.13
W
Ishtar
5
0
3
6.5
L
Poseidon
JulianJA7
Poseidon
2
3
1
0.83
L
0
2
1
0.25
W
Jormungandr
Noctiluca7
Jormungandr
1
2
6
2
L
Hun Batz
SETBOOK
Hun Batz
0
1
0
0
W
Kali
Tek4lyf
Kali
1
1
3
2.5
W
5
1
3
6.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,517
Damage
41,902
76,178
Taken
79,200
50,296
Mitigated
41,185
25,575
Healing
24,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,267
2,182
105
2,340
16,038
14,855
579
4,554
10,658
0
82,175
L
Danzaburou
JRDRAGON12
Danzaburou
8,092
4,581
0
6,064
17,852
7,069
0
1,573
16,279
0
74,329
W
Ishtar
16,817
12,002
0
11,755
14,787
7,002
4,486
2,336
12,091
0
136,682
L
Poseidon
JulianJA7
Poseidon
7,806
1,327
0
712
9,902
3,362
37
4,613
5,289
99,581
0
L
7,857
3,137
1,084
5,754
16,740
14,025
368
3,840
12,900
0
68,049
W
Jormungandr
Noctiluca7
Jormungandr
8,362
1,624
140
2,042
16,525
14,532
161
6,812
9,096
38,727
1,045
L
Hun Batz
SETBOOK
Hun Batz
4,246
243
0
8,222
17,513
6,611
216
3,474
14,039
0
61,826
W
Kali
Tek4lyf
Kali
4,455
2,324
0
3,040
17,801
8,319
165
2,197
15,278
0
90,555
W
11,616
872
1,865
4,288
11,027
5,588
796
4,451
6,225
102,118
0
L
13,901
4,300
517
2,333
17,193
10,118
0
6,581
10,612
50,636
2,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,143
Gold Earned
44,631
678
Minions Killed
583
0
Camps Cleared
0
2,051,724
Distance Traveled
1,961,267
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,795
540
130
7
0
377,192
4
L
Danzaburou
8,995
450
112
6
0
351,837
3
W
Ishtar
12,859
643
203
10
0
349,335
4
L
Poseidon
9,944
497
162
8
0
387,470
2
L
Horus
9,277
464
128
6
0
425,257
2
W
Jormungandr
8,526
426
56
3
0
427,289
2
L
Hun Batz
7,882
394
95
5
0
434,850
4
W
Kali
9,728
486
121
6
0
453,012
3
W
Ra
11,235
562
168
8
0
444,896
9
L
Atlas
8,533
427
86
4
0
361,853
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role