Player Matchup
VS
Match Stats
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Sands of Time](https://static.smite.guru/i/items/19508.jpg)
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
![Breastplate of Valor](https://static.smite.guru/i/items/7641.jpg)
Breastplate of Valor
![Y10 Bloodforge](https://static.smite.guru/i/items/9236.jpg)
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
![Sands of Time](https://static.smite.guru/i/items/19508.jpg)
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
![Y10 Book of Thoth](https://static.smite.guru/i/items/7334.jpg)
Y10 Book of Thoth
PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.
![Y10 Transcendence](https://static.smite.guru/i/items/8547.jpg)
Y10 Transcendence
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
![Jotunn's Wrath](https://static.smite.guru/i/items/7904.jpg)
Jotunn's Wrath
![Mace](https://static.smite.guru/i/items/7827.jpg)
Mace
![Manikin Scepter](https://static.smite.guru/i/items/19500.jpg)
Manikin Scepter
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
![OLD Ring of Hecate](https://static.smite.guru/i/items/18191.jpg)
OLD Ring of Hecate
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
![Restored Artifact](https://static.smite.guru/i/items/9861.jpg)
Restored Artifact
PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.
![Emerald Ring](https://static.smite.guru/i/items/9847.jpg)
Emerald Ring
VS
![Y10 Evolved Transcendence](https://static.smite.guru/i/items/15767.jpg)
Y10 Evolved Transcendence
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
![Qin's Sais](https://static.smite.guru/i/items/7593.jpg)
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
![Short Bow](https://static.smite.guru/i/items/10662.jpg)
Short Bow
![Genji's Guard](https://static.smite.guru/i/items/12678.jpg)
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
![Mystical Earring](https://static.smite.guru/i/items/23147.jpg)
Mystical Earring
![Sands of Time](https://static.smite.guru/i/items/19508.jpg)
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
![S9 Divine Ruin](https://static.smite.guru/i/items/7832.jpg)
S9 Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
![Y10 Soul Gem](https://static.smite.guru/i/items/15582.jpg)
Y10 Soul Gem
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
![Book of Souls](https://static.smite.guru/i/items/9859.jpg)
Book of Souls
PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.
![Death's Toll](https://static.smite.guru/i/items/19492.jpg)
Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
![The Ferocious Executioner](https://static.smite.guru/i/items/23135.jpg)
The Ferocious Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
![Light Blade](https://static.smite.guru/i/items/7573.jpg)
Light Blade
![Warrior's Axe](https://static.smite.guru/i/items/19496.jpg)
Warrior's Axe
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
![Talisman of Energy](https://static.smite.guru/i/items/15619.jpg)
Talisman of Energy
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.