Player Matchup

Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ATENTA
Achilles
Level 85
God Stats
1W - 2L
1,215 SR
Queue Stats
45W - 39L
1,514 Elo+
Party 2
Awilix
Awilix
Frëyr
Awilix
Level 159
God Stats
20W - 21L
1,489 SR
Queue Stats
438W - 397L
1,522 Elo+
Party 2
Agni
Agni
Yargo1212121212
Agni
Level 123
God Stats
5W - 3L
1,675 SR
Queue Stats
596W - 587L
1,469 Elo+
Party 2
Yemoja
Yemoja
n4j4
Yemoja
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 19L
1,503 Elo+
Party 2
Team Averages
Level 93
1,476 SR
1,502 Elo+

VS

Team Averages
Level 74
1,391 SR
1,462 Elo+
Nu Wa
Nu Wa
ElGordoTocaNenas
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,477 Elo+
Party 3
Hou Yi
Hou Yi
ElMazii
Hou Yi
Level 121
God Stats
0W - 2L
1,214 SR
Queue Stats
176W - 162L
1,474 Elo+
Party 3
Ao Kuang
Ao Kuang
Gatoners730
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,613 Elo+
Party 1
Chang'e
Chang'e
WOLVERINE9393
Chang'e
Level 125
God Stats
1W - 4L
1,240 SR
Queue Stats
120W - 170L
1,313 Elo+
Solo
Achilles
Achilles
felimb
Achilles
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 25L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 0 / 3
6,051
504
5,450
6,225
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ATENTA
Achilles
11
0 / 1 / 0
6,396
533
5,267
10,997
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
Frëyr
Awilix
12
6 / 2 / 3
7,385
615
8,893
9,633
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 1 / 4
7,556
630
6,742
4,876
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
n4j4
Yemoja
10
2 / 0 / 3
6,589
549
3,384
6,719
4,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,892
574
2,896
6,168
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
ElMazii
Hou Yi
10
0 / 1 / 0
5,682
474
3,101
8,216
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Gatoners730
Ao Kuang
10
1 / 4 / 0
6,026
502
2,179
10,997
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
9
1 / 2 / 0
5,358
447
3,331
8,533
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
felimb
Achilles
12
1 / 1 / 1
7,044
587
7,883
9,998
9,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
4
4
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
3
1.5
W
Achilles
ATENTA
Achilles
0
1
0
0
L
1
2
2
1
L
Hou Yi
ElMazii
Hou Yi
0
1
0
0
W
Awilix
Frëyr
Awilix
6
2
3
3.75
L
Ao Kuang
Gatoners730
Ao Kuang
1
4
0
0.25
L
Chang'e
1
2
0
0.5
W
2
1
4
4
L
Achilles
felimb
Achilles
1
1
1
1.5
W
Yemoja
n4j4
Yemoja
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,736
Damage
19,390
38,450
Taken
43,912
20,416
Mitigated
22,465
14,820
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,450
2,261
0
1,253
6,225
2,163
863
803
5,372
0
45,893
W
Achilles
ATENTA
Achilles
5,267
1,574
0
5,425
10,997
7,691
184
438
9,490
6,402
34,079
L
2,896
383
0
884
6,168
2,364
0
3,557
2,611
42,109
0
L
Hou Yi
ElMazii
Hou Yi
3,101
1,712
0
2,789
8,216
2,987
0
1,903
6,313
0
40,217
W
Awilix
Frëyr
Awilix
8,893
3,575
0
3,196
9,633
4,006
0
2,870
6,702
0
53,362
L
Ao Kuang
Gatoners730
Ao Kuang
2,179
656
0
4,359
10,997
4,504
0
2,316
8,645
35,137
9,587
L
Chang'e
3,331
69
854
2,747
8,533
3,161
0
1,922
6,611
20,739
680
W
6,742
468
0
509
4,876
1,848
0
2,668
2,026
54,677
0
L
Achilles
felimb
Achilles
7,883
1,703
0
3,694
9,998
9,449
38
1,610
7,524
0
42,721
W
Yemoja
n4j4
Yemoja
3,384
986
2,521
1,916
6,719
4,708
500
2,247
4,375
17,931
1,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,977
Gold Earned
31,002
392
Minions Killed
369
0
Camps Cleared
0
1,149,260
Distance Traveled
1,141,217
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,051
504
87
7
0
196,253
4
W
Achilles
6,396
533
78
7
0
228,801
4
L
Nu Wa
6,892
574
82
7
0
223,587
4
L
Hou Yi
5,682
474
68
6
0
221,547
2
W
Awilix
7,385
615
87
7
0
278,988
4
L
Ao Kuang
6,026
502
79
7
0
233,767
0
L
Chang'e
5,358
447
43
4
0
228,157
0
W
Agni
7,556
630
115
10
0
228,499
4
L
Achilles
7,044
587
97
8
0
234,159
0
W
Yemoja
6,589
549
25
2
0
216,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role