Player Matchup

Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Demon_Lord_KFC
Charybdis
Level 154
God Stats
4W - 4L
1,719 SR
Queue Stats
94W - 118L
1,476 Elo+
Party 2
Vamana
Vamana
gantik_kill_em
Vamana
Level 135
God Stats
7W - 3L
1,635 SR
Queue Stats
131W - 124L
1,572 Elo+
Party 2
Team Averages
Level 146
1,618 SR
1,516 Elo+

VS

Team Averages
Level 104
1,448 SR
1,510 Elo+
Nu Wa
Nu Wa
DeMonCheri
Nu Wa
Level 43
God Stats
0W - 2L
1,189 SR
Queue Stats
7W - 16L
1,422 Elo+
Solo
Nike
Nike
NightBelladonna
Nike
Level 129
God Stats
2W - 2L
1,606 SR
Queue Stats
98W - 99L
1,481 Elo+
Party 1
Artio
Artio
XxBlakexX456
Artio
Level 141
God Stats
0W - 1L
1,550 SR
Queue Stats
18W - 20L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 0 / 2
8,605
662
9,222
10,146
6,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Demon_Lord_KFC
Charybdis
15
2 / 0 / 1
8,542
657
9,349
9,304
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 3
9,137
703
10,733
17,895
16,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 2 / 0
8,207
631
14,194
9,572
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 1
8,303
639
10,597
11,002
7,857
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 0 / 1
8,855
681
6,165
12,707
17,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
2
2
L
Nu Wa
1
2
0
0.5
W
Charybdis
Demon_Lord_KFC
Charybdis
2
0
1
2.5
L
0
1
1
0.5
L
0
0
1
0.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,304
Damage
30,956
37,345
Taken
33,281
26,694
Mitigated
29,260
26,356
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,222
907
4,818
7,758
10,146
6,226
0
5,271
4,575
66,350
0
L
Nu Wa
14,194
4,307
183
1,946
9,572
4,372
0
2,734
6,838
49,145
0
W
Charybdis
Demon_Lord_KFC
Charybdis
9,349
4,456
0
5,004
9,304
3,924
0
4,833
4,161
0
38,065
L
10,597
1,076
0
488
11,002
7,857
0
2,430
8,572
0
37,685
L
6,165
638
2,427
5,530
12,707
17,031
0
4,092
8,615
21,305
0
W
10,733
3,422
672
8,104
17,895
16,544
0
9,256
8,211
0
32,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,284
Gold Earned
25,365
224
Minions Killed
170
0
Camps Cleared
0
746,792
Distance Traveled
721,346
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,605
662
115
9
0
247,806
3
L
Nu Wa
8,207
631
71
5
0
207,442
1
W
Charybdis
8,542
657
75
6
0
233,624
3
L
Nike
8,303
639
70
5
0
276,527
5
L
Artio
8,855
681
29
2
0
237,377
1
W
Vamana
9,137
703
34
3
0
265,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role