Player Matchup

Nike
Nike
BowzerDaBau5
Nike
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,145 Elo+
Party 1
Thoth
Thoth
ReddReaper
Thoth
Level 107
God Stats
0W - 1L
1,675 SR
Queue Stats
172W - 169L
1,418 Elo+
Solo
Lancelot
Lancelot
TheBoyNextDoor7
Lancelot
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,145 Elo+
Party 1
Artemis
Artemis
maruxx33
Artemis
Level 153
God Stats
0W - 1L
1,346 SR
Queue Stats
166W - 197L
1,397 Elo+
Party 1
Cerberus
Cerberus
thumper618
Cerberus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 201L
1,400 Elo+
Party 1
Team Averages
Level 97
1,504 SR
1,301 Elo+

VS

Team Averages
Level 71
1,400 SR
1,392 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Cuhnsult
Skadi
Level 63
God Stats
2W - 1L
1,416 SR
Queue Stats
6W - 5L
1,501 Elo+
Party 2
Ah Puch
Ah Puch
VLQNQ
Ah Puch
Level 86
God Stats
1W - 2L
1,394 SR
Queue Stats
7W - 11L
1,334 Elo+
Party 2
King Arthur
King Arthur
Zanmo
King Arthur
Level 20
God Stats
1W - 1L
1,342 SR
Queue Stats
1W - 3L
1,262 Elo+
Party 2
Geb
Geb
baIenki
Geb
Level 64
God Stats
2W - 1L
1,347 SR
Queue Stats
13W - 17L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
8,386
466
7,159
12,679
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
13
4 / 8 / 2
8,741
486
9,619
13,210
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
11
3 / 8 / 1
7,780
432
6,930
15,017
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
maruxx33
Artemis
11
0 / 4 / 2
6,750
375
6,989
12,451
5,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
thumper618
Cerberus
12
1 / 2 / 1
8,331
463
6,946
16,624
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 3 / 3
9,331
518
7,767
19,026
10,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
Cuhnsult
Skadi
13
3 / 1 / 3
8,080
449
12,458
11,724
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ah Puch
VLQNQ
Ah Puch
16
15 / 3 / 4
10,675
593
15,375
14,978
6,029
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Zanmo
King Arthur
12
4 / 2 / 2
7,736
430
5,642
11,810
16,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Geb
13
1 / 0 / 9
8,736
485
7,421
12,003
11,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
9
Kills
28
28
Deaths
9
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
3
3
2.17
L
1
6
0
0.17
W
Skadi
Cuhnsult
Skadi
3
1
3
4.5
L
Thoth
4
8
2
0.63
L
Lancelot
3
8
1
0.44
W
Ah Puch
VLQNQ
Ah Puch
15
3
4
5.67
W
King Arthur
Zanmo
King Arthur
4
2
2
2.5
W
Geb
1
0
9
5.5
L
Artemis
maruxx33
Artemis
0
4
2
0.25
L
Cerberus
thumper618
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,643
Damage
48,663
69,981
Taken
69,541
40,392
Mitigated
48,905
12,808
Healing
19,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,767
689
397
4,156
19,026
10,264
0
2,287
16,739
70,587
0
L
7,159
3,014
0
1,637
12,679
6,971
510
1,451
10,408
0
59,706
W
Skadi
Cuhnsult
Skadi
12,458
6,855
0
5,821
11,724
4,677
2,195
3,465
8,259
0
68,982
L
Thoth
9,619
382
0
644
13,210
5,798
0
7,910
5,202
51,057
0
L
Lancelot
6,930
2,144
0
0
15,017
6,409
0
8,161
6,699
0
36,620
W
Ah Puch
VLQNQ
Ah Puch
15,375
1,835
243
4,685
14,978
6,029
1,056
6,212
8,766
65,301
0
W
King Arthur
Zanmo
King Arthur
5,642
1,157
0
696
11,810
16,254
0
0
11,810
0
26,657
W
Geb
7,421
750
341
2,884
12,003
11,681
589
4,226
7,777
29,279
0
L
Artemis
maruxx33
Artemis
6,989
2,368
480
4,306
12,451
5,373
0
6,805
5,494
0
43,160
L
Cerberus
thumper618
Cerberus
6,946
354
0
5,741
16,624
15,841
0
5,555
10,845
33,831
3,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,988
Gold Earned
44,558
399
Minions Killed
413
0
Camps Cleared
0
1,522,471
Distance Traveled
1,641,739
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,331
518
130
7
0
346,652
2
L
Nike
8,386
466
96
5
0
324,533
0
W
Skadi
8,080
449
106
6
0
289,549
3
L
Thoth
8,741
486
94
5
0
274,254
2
L
Lancelot
7,780
432
47
3
0
333,102
0
W
Ah Puch
10,675
593
96
5
0
315,111
0
W
King Arthur
7,736
430
43
2
0
330,857
0
W
Geb
8,736
485
38
2
0
359,570
5
L
Artemis
6,750
375
72
4
0
277,240
7
L
Cerberus
8,331
463
90
5
0
313,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role