Player Matchup

Charybdis
Charybdis
KoalaMang
Charybdis
Level 157
God Stats
2W - 0L
1,757 SR
Queue Stats
17W - 5L
1,813 Elo+
Party 1
Guan Yu
Guan Yu
SwagMasterUwU
Guan Yu
Level 154
God Stats
1W - 0L
1,544 SR
Queue Stats
25W - 5L
1,813 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gymkana2123
Morgan Le Fay
Level 83
God Stats
1W - 0L
1,797 SR
Queue Stats
12W - 1L
1,923 Elo+
Party 1
Team Averages
Level 131
1,699 SR
1,850 Elo+

VS

Team Averages
Level 149
1,532 SR
1,547 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
death maniac 3
Fenrir
Level 142
God Stats
2W - 3L
1,596 SR
Queue Stats
47W - 42L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KoalaMang
Charybdis
13
3 / 0 / 3
8,019
802
9,561
9,533
3,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
12
3 / 2 / 2
8,239
824
3,267
10,298
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
gymkana2123
Morgan Le Fay
10
0 / 2 / 5
6,807
681
6,467
8,161
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 2 / 2
6,999
700
10,282
7,188
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
 
Tyr
11
2 / 2 / 1
6,920
692
3,510
7,497
7,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 3
6,142
614
6,080
9,381
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
2
2
1.5
L
Tyr
 
Tyr
2
2
1
1.25
W
Charybdis
KoalaMang
Charybdis
3
0
3
4.5
W
Guan Yu
3
2
2
2
L
0
2
3
0.75
W
Morgan Le Fay
gymkana2123
Morgan Le Fay
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
19,872
27,992
Taken
24,066
16,332
Mitigated
14,963
15,118
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
10,282
826
0
1,778
7,188
3,100
0
1,777
5,411
31,737
0
L
Tyr
 
Tyr
3,510
252
234
1,792
7,497
7,005
182
1,349
6,148
0
16,762
W
Charybdis
KoalaMang
Charybdis
9,561
4,353
0
4,483
9,533
3,898
702
3,342
6,191
0
49,373
W
Guan Yu
3,267
702
2,892
5,009
10,298
8,968
21
3,876
6,422
0
7,387
L
6,080
1,725
0
1,799
9,381
4,858
0
3,357
6,024
0
16,519
W
Morgan Le Fay
gymkana2123
Morgan Le Fay
6,467
1,140
122
2,612
8,161
3,466
152
3,087
5,074
28,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,065
Gold Earned
20,061
132
Minions Killed
90
0
Camps Cleared
0
571,297
Distance Traveled
607,770
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,999
700
42
4
0
205,930
3
L
Tyr
6,920
692
25
3
0
197,945
5
W
Charybdis
8,019
802
86
9
0
175,551
1
W
Guan Yu
8,239
824
7
1
0
216,589
4
L
Fenrir
6,142
614
23
2
0
203,895
3
W
Morgan Le Fay
6,807
681
39
4
0
179,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role